art: EnemyIceSnakeHead artScale: '1.0' colliderRadius: '0.4' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' gunMounts: - fireMode: Sprinkler firingArc: '60' flashOffset: '0.33' gunTemplateName: icesnakeleaderGun hueOverride: red mountAngle: '0' mountName: haschildrengun slewRate: '60' sprinklerFlyback: 'true' sprinklerIncrementAngle: '10' sprinklerStartAngle: '-30' sprinklerTurnbackAngle: '30' - fireMode: Aimed firingArc: '180' flashOffset: '0.33' gunTemplateName: icesnakeleaderGun2 hueOverride: red mountAngle: '0' mountName: nochildrengun slewRate: '180' gunTypes: - bulletPrefab: ringBullet burst: '6' cooldown: '3' damage: '0.01' effect: Slow effectDamage: '1.5' lifetime: '1.5' multi: '1' multiSpread: '0' name: icesnakeleaderGun rof: '2' speed: '6' spread: '0' - bulletPrefab: ringBullet burst: '4' cooldown: '2' damage: '0.01' effect: Slow effectDamage: '0.75' lifetime: '2' multi: '4' multiSpread: '45' name: icesnakeleaderGun2 rof: '3' speed: '3.5' spread: '3' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '3.5' maxTurnRate: '90' minSpeed: '1' particlePositions: - name: darkSmoke pos: - '0.64' - '-0.08' - '-0.64' rot: - '0' - '0' - '-90' templateName: icesnakeleader tier: '10'