art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' isVisibleToAI: 'true' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '0' maxTurnRate: '30' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: icebossnodemaster tier: '10' xpMultiplier: '0'