art: EnemyGazerMinion artScale: '1' colliderRadius: '1' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.5' gunTemplateName: triguardgun mountAngle: '0' mountName: main slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: triguardgun2 mountAngle: '90' mountName: main2 sfx: pitch: '0.5' sound: Enemy Laser Loop4 slewRate: '0' gunTypes: - bulletPrefab: laserBullet burst: '4' cooldown: '4' damage: '0.01' effect: Water effectAmount: '0.1' effectDamage: '0.6' effectTime: '0.1' lifetime: '1' multi: '5' multiLifetime: '0.2' multiSpeed: '0.5' multiSpread: '0' name: triguardgun rof: '10' speed: '4' spread: '0' - bulletPrefab: leisurelyBullet burst: '1000000' cooldown: '0.25' damage: '0.01' effect: Water effectAmount: '0.1' effectDamage: '0.3' effectTime: '0.1' lifetime: '0.99' multi: '1' multiOffset: - '1' - '0' multiSpread: '0' name: triguardgun2 rof: '5' speed: '0' spread: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '2' maxSpeed: '3' maxTurnRate: '360' minSpeed: '3' particlePositions: - name: darkSmoke pos: - '0' - '-0.69' - '0' rot: - '0' - '-55' - '-90' spawnInvulnerabilitySeconds: '0' templateName: triguard tier: '9'