art: '!EnemyInvisible' artScale: '1' bankSmoothing: '10000' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '0' gunTemplateName: electricfenceGun mountAngle: '0' mountName: main sfx: sound: Enemy Loop Electricity slewRate: '0' sprinklerFlyback: 'false' sprinklerIncrementAngle: '180' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '1' - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '0' gunTemplateName: electricfenceGunWarning mountAngle: '0' mountName: warning sfx: sound: Enemy Loop Electricity slewRate: '0' sprinklerFlyback: 'false' sprinklerIncrementAngle: '180' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '1' gunTypes: - bulletPalette: center_color bulletPrefab: longlightningBullet bulletSize: '0.5' burst: '2000000' cooldown: '2' damage: '0.15' effect: Slow effectAmount: '1' effectDamage: '0.0001' effectTime: '0.2' lifetime: '0.2' multi: '1' multiOffset: - '0' - '0' multiSpread: '0' name: electricfenceGun rof: '5' speed: '0' spread: '0' - bulletPalette: all_color bulletPrefab: longlightningBullet bulletSize: '0.5' burst: '2000000' cooldown: '2' damage: '0' lifetime: '0.2' multi: '1' multiOffset: - '0' - '0' multiSpread: '0' name: electricfenceGunWarning rof: '5' speed: '0' spread: '0' healthRegenRate: '0' isVisibleInRadar: 'false' isWall: 'false' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' showName: never showStats: never spawnInvulnerabilitySeconds: '0' templateName: electricfenceA tier: '10'