art: '!EnemyInvisible' artScale: '1' bankSmoothing: '10000' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '0' gunTemplateName: electricfenceGun mountAngle: '0' mountName: main sfx: sound: Enemy Loop Electricity slewRate: '0' sprinklerFlyback: 'false' sprinklerIncrementAngle: '180' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '1' - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '0' gunTemplateName: electricfenceGunWarning mountAngle: '0' mountName: warning sfx: sound: Enemy Loop Electricity slewRate: '0' sprinklerFlyback: 'false' sprinklerIncrementAngle: '180' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '1' healthRegenRate: '0' isVisibleInRadar: 'false' isWall: 'false' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' showName: never showStats: never spawnInvulnerabilitySeconds: '0' templateName: electricfenceC_NW tier: '10'