art: EnemyAncientTurretPillar artScale: '1' bankSmoothing: '10000' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: waterzoneGun mountAngle: '0' mountName: main sfx: sound: Enemy Loop Water slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: waterzoneGunWarning mountAngle: '0' mountName: warning sfx: sound: Enemy Loop Water slewRate: '0' gunTypes: - bulletPrefab: invisibleSpinningBullet bulletSize: '24' burst: '100000' cooldown: '0' damage: '0.0000001' effect: Slow effectAmount: '0.5' effectDamage: '0.0000001' effectTime: '0.333' lifetime: '0.33' multi: '1' multiSpread: '0' name: waterzoneGun rof: '4' showHitFX: 'false' speed: '0' spread: '0' - bulletHue: blue bulletPalette: all_color bulletPrefab: leisurelyBullet bulletSize: '4' burst: '100000' cooldown: '0' damage: '0.001' effect: Slow effectAmount: '0.5' effectDamage: '0.001' effectTime: '0.333' lifetime: '0.33' multi: '1' multiSpread: '0' name: waterzoneGunWarning rof: '10' showHitFX: 'false' speed: '3' spread: '360' healthRegenRate: '0' isVisibleInRadar: 'false' isWall: 'false' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' showName: never showStats: never spawnInvulnerabilitySeconds: '0' templateName: waterzoneA tier: '10'