art: '!EnemyInvisible' colliderRadius: '0.7' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: allyanchorGunblink mountAngle: '0' mountName: blink sfx: pitch: '4' sound: Laser3 volume: '0.6' signalTime: '0' slewRate: '0' gunTypes: - bulletHue: green bulletPalette: glow bulletPrefab: leisurelyBullet bulletSize: '7' burst: '1' cooldown: '5000000' damage: '0' lifetime: '0.2' multi: '1' multiSpread: '0' name: allyanchorGunblink rof: '5' speed: '1' spread: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '15' maxSpeed: '0.0' maxTurnRate: '360' minSpeed: '0.0' spawnInvulnerabilitySeconds: '0' templateName: allyanchor tier: '0' xpMultiplier: '0'