bankAmount: '60' bankSmoothing: '0.15' cloudOffset: '0.2' colliderRadius: '0.3' colliderX: '0' colliderY: '0' deathGuns: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTypeConfig: bulletHue: teal bulletPalette: glow bulletPrefab: arrowBullet bulletSize: '4.0' burst: '36' cooldown: '0' damage: '24' isPiercing: 'true' lifetime: '1' multi: '12' multiSpread: '10' name: death1gun rof: '1' speed: '10' spread: '0' mountAngle: '0' mountName: death1 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTypeConfig: bulletHue: teal bulletPalette: glow bulletPrefab: arrowBullet bulletSize: '4.0' burst: '36' cooldown: '0' damage: '24' isPiercing: 'true' lifetime: '1' multi: '12' multiSpread: '10' name: death1gun rof: '1' speed: '10' spread: '0' mountAngle: '180' mountName: death2 slewRate: '0' energyRegenRate: '0.4' engineSound: sfx_player_motorloop_assault gunMounts: - fireMode: Aimed firingArc: '0' flashOffset: '0.6' gunTemplateName: playerBlaster0 mountAngle: '0' mountName: main slewRate: '0' healthRegenRate: '0.6' maxEnergyPoints: '100' maxGunRotationAngleOffset: '0' maxHitPoints: '15' maxSpeed: '2.5' maxTurnRate: '220' minSpeed: '2.5' movementTuningAbsolute: gunRotationConfig: Circular: 'true' Mode: SmoothDamp Slew0: '0.1' Slew1: '1440' leanResponseCurve: keyframes: - time: '0' value: '0' - time: '30' value: '0.2' - time: '45' value: '0.3' - time: '55' value: '0.5' - time: '90' value: '0.6' - time: '100' value: '1' - time: '180' value: '1' minSteering: '1' rudderConfig: Mode: Instant throttleConfig: Circular: 'false' Mode: ConstantSpeed Slew0: '10' Slew1: '1' movementTuningRelative: gunRotationConfig: Circular: 'true' Mode: SmoothDamp Slew0: '0.1' Slew1: '1440' leanResponseCurve: keyframes: - time: '0' value: '0' - time: '30' value: '0.2' - time: '45' value: '0.3' - time: '55' value: '0.5' - time: '90' value: '0.6' - time: '100' value: '1' - time: '180' value: '1' rudderConfig: Mode: Instant throttleConfig: Circular: 'false' Mode: ConstantSpeed Slew0: '10' Slew1: '1' showAimHelperGun: 'false' showAimHelperMove: 'false' spawnInvulnerabilitySeconds: '5' steeringType: Relative superspeedFactor: '2.0' superspeedMinEnergy: '0' superspeedSustainEnergy: '0' superspeedTurnRateMultiplier: '1.333' templateName: assaultClassPlane tuneUnitController: 'true' xpMultiplier: '0'