bankAmount: '0' bankSmoothing: '10000' cloudOffset: '0.2' colliderRadius: '0.5' colliderX: '0' colliderY: '0' deathGuns: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: playerDeath1 mountAngle: '0' mountName: death slewRate: '0' energyRegenRate: '0.4' engineSound: sfx_player_motorloop_assault gunMounts: - fireMode: Aimed firingArc: '0' flashOffset: '0.4' gunTemplateName: playerBlaster0 mountAngle: '0' mountName: main slewRate: '0' healthRegenRate: '0.6' maxEnergyPoints: '100' maxGunRotationAngleOffset: '180' maxHitPoints: '10' maxSpeed: '3.0' maxTurnRate: '1440' minSpeed: '3.0' movementTuningAbsolute: gunRotationConfig: Circular: 'true' Mode: SmoothDamp Slew0: '0.1' Slew1: '1440' leanResponseCurve: keyframes: - time: '0' value: '0' - time: '30' value: '0.3' - time: '45' value: '0.4' - time: '55' value: '0.5' - time: '90' value: '0.6' - time: '100' value: '1' - time: '180' value: '1' rudderConfig: Mode: Instant throttleConfig: Circular: 'false' Mode: ConstantSpeed Slew0: '10' Slew1: '10' movementTuningRelative: gunRotationConfig: Circular: 'true' Mode: SmoothDamp Slew0: '0.5' Slew1: '2440' leanResponseCurve: keyframes: - time: '0' value: '0' - time: '30' value: '0.3' - time: '45' value: '0.4' - time: '55' value: '0.5' - time: '90' value: '0.6' - time: '100' value: '1' - time: '180' value: '1' rudderConfig: Mode: Instant throttleConfig: Circular: 'false' Mode: ConstantSpeed Slew0: '20' Slew1: '20' turnMultiplier: '0.1' showAimHelperGun: 'true' showAimHelperMove: 'false' spawnInvulnerabilitySeconds: '5' steeringType: Absolute superspeedFactor: '2.0' superspeedMinEnergy: '0.0' superspeedSustainEnergy: '0.0' superspeedTurnRateMultiplier: '0.4' templateName: walkerClassPlane tuneUnitController: 'true' xpMultiplier: '0'