art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleToAI: 'true' maxEnergyPoints: '1' maxHitPoints: '25' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: raildocB_node_1 tier: '2' xpMultiplier: '0'