art: EnemyEpicRaijinPrefab artScale: '1.0' bankSmoothing: '10000' cameraZoomMultiplier: '1.25' cameraZoomRadius: '40' colliderRadius: '1.4' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - waterWeakness - burnResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '3' gunTemplateName: raijinshieldgonegun mountAngle: '0' mountName: shieldgone slewRate: '0' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '-6' gunTemplateName: raijingun mountAngle: '0' mountName: main sfx: sound: Enemy Laser Charging Hot slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '11' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '-6' gunTemplateName: raijingun2 mountAngle: '0' mountName: main2 sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '31' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' syncOffset: '0.0' syncTo: main - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0' gunTemplateName: raijingun3 mountAngle: '0' mountName: main3 sfx: sound: Enemy Laser Loop6 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '31' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' syncOffset: '0.0' syncTo: main - fireMode: JustShootDammit firingArc: '180' flashOffset: '0.4' gunTemplateName: raijinbfggun mountAngle: '0' mountName: bfg sfx: pitch: '0.7' sound: Enemy Rocket Deploy slewRate: '60' - fireMode: JustShootDammit firingArc: '180' flashOffset: '0.4' gunTemplateName: raijinbfggun2 mountAngle: '0' mountName: bfg2 sfx: pitch: '0.6' sound: Enemy Rocket Deploy slewRate: '60' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: raijinXXXgun mountAngle: '-60' mountName: XXXgun offset: - '-2' - '-2' sfx: pitch: '0.75' sound: Enemy Laser Loop15 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: raijinXXXgun2 mountAngle: '60' mountName: XXXgun2 offset: - '2' - '-2' sfx: sound: 'null' slewRate: '0' syncOffset: '0.0' syncTo: XXXgun - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: raijinXXXgun3 mountAngle: '180' mountName: XXXgun3 offset: - '0' - '-2' sfx: sound: 'null' slewRate: '0' syncOffset: '0.0' syncTo: XXXgun - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: raijinwavegun mountAngle: '-30' mountName: wavegun offset: - '-1' - '0' sfx: pitch: '0.75' sound: Enemy Laser Loop15 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0.4' gunTemplateName: raijinwavegun mountAngle: '30' mountName: wavegun2 offset: - '1' - '0' sfx: sound: 'null' slewRate: '0' syncOffset: '0.0' syncTo: wavegun - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: raijinwavegunback mountAngle: '0' mountName: wavegun3 offset: - '0' - '0' slewRate: '0' syncOffset: '0.0' syncTo: wavegun - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTemplateName: raijinwavegunback2 mountAngle: '0' mountName: wavegun4 offset: - '0' - '0' slewRate: '0' syncOffset: '0.0' syncTo: wavegun - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '-3' gunTemplateName: raijinvortexgun mountAngle: '0' mountName: vortex sfx: sound: Enemy Energy Loop3 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '31' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '-3' gunTemplateName: raijinvortexgun2 mountAngle: '0' mountName: vortex2 sfx: sound: Enemy Energy Loop4 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '63' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' - fireMode: JustShootDammit firingArc: '360' flashOffset: '500' gunTypeConfig: bulletPrefab: laserBullet bulletSize: '20' burst: '1000000' cooldown: '10' damage: '1' effect: Burn effectAmount: '3' effectTime: '3' isPiercing: 'true' lifetime: '3' multi: '2' multiSpread: '0' name: meowzafinalbeam range: '8' rof: '15' speed: '30' spread: '0.05' mountAngle: '0' mountName: finalbeam offset: - '0' - '-490' sfx: pitch: '0.20' sound: Enemy Loop Flame Thrower volume: '1.1' slewRate: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '1400' maxSpeed: '6' maxTurnRate: '120' minSpeed: '1' recoilScale: '0' showPostFightDetails: 'true' spawnInvulnerabilitySeconds: '2' templateName: raijin3B tier: '10' xpMultiplier: '3.9' xpRadius: '24'