art: '!EnemyInvisible' artScale: '0.1' colliderRadius: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunTypes: - bulletPrefab: leisurelyBullet burst: '200' cooldown: '0' damage: '0.25' isPiercing: 'true' lifetime: '1' name: meowzanuke1Gun range: '1' rof: '20' speed: '1.5' spread: '360' - bulletPrefab: leisurelyBullet burst: '200' cooldown: '0' damage: '0.5' isPiercing: 'true' lifetime: '1' name: meowzanuke1Gun2 range: '1' rof: '17' speed: '0.4' spread: '360' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '0' maxTurnRate: '180' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: meowzanuke1 tier: '10' xpMultiplier: '0'