art: EnemyHeatVent artScale: '1' bankSmoothing: '10000' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: heatventGun mountAngle: '0' mountName: main sfx: sound: Enemy Loop Flame Thrower slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: heatventGunWarning mountAngle: '0' mountName: warning sfx: sound: Enemy Loop Flame Thrower slewRate: '0' gunTypes: - bulletHue: orange bulletPalette: all_color bulletPrefab: leisurelyBullet_BIG bulletSize: '2' burst: '2000000' cooldown: '2' damage: '0.01' effect: Burn effectAmount: '0.3' effectDamage: '0.1' effectTime: '8' isPiercing: 'true' lifetime: '0.5' multi: '1' multiSpread: '0' name: heatventGun rof: '5' speed: '0' spread: '360' - bulletHue: orange bulletPalette: all_color bulletPrefab: leisurelyBullet_BIG bulletSize: '0.6' burst: '2000000' cooldown: '2' damage: '0' isPiercing: 'true' lifetime: '0.25' multi: '1' multiSpread: '0' name: heatventGunWarning rof: '5' speed: '0' spread: '0' healthRegenRate: '0' isVisibleInRadar: 'false' isWall: 'false' maxEnergyPoints: '1' maxHitPoints: '60' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' showName: never showStats: never spawnInvulnerabilitySeconds: '0' templateName: heatventA tier: '10'