activateOnSpawn: 'true' art: EnemyGargantuaBody_Death artScale: '1' cameraZoomMultiplier: '1.25' cameraZoomRadius: '30' colliderRadius: '1.5' colliderX: '0' colliderY: '0' damageThreshold: '0' deactivationType: never energyRegenRate: '0' explosionPrefab: ExplosionB_Final gunMounts: - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0' gunTemplateName: gargantuaDEATHgun mountAngle: '90' mountName: main sfx: sound: 'null' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '125' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '100000' gunTypes: - bulletPrefab: bullet burst: '1000000' cooldown: '1000000' damage: '0' lifetime: '0.25' multi: '1' multiSpread: '0' name: gargantuaDEATHgun rof: '7' speed: '0' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '11111111' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' recoilScale: '20' recoilTimeScale: '0.02' spawnInvulnerabilitySeconds: '0' templateName: gargantuaDEATH tier: '0' xpMultiplier: '0'