art: EnemyNavi
artScale: '1'
colliderRadius: '0.4'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
gunMounts:
- fireMode: Aimed
  firingArc: '360'
  flashOffset: '0.4'
  gunTemplateName: naviGunSlow
  mountAngle: '0'
  mountName: main1
  slewRate: '90'
- fireMode: JustShootDammit
  firingArc: '360'
  flashOffset: '0'
  gunTemplateName: navigrenadegun
  mountAngle: '0'
  mountName: main
  slewRate: '0'
gunTypes:
- burst: '12'
  cooldown: '5'
  damage: '0.2'
  effect: Poison
  effectAmount: '0.1'
  effectDamage: '0.2'
  effectTime: '0.1'
  lifetime: '4'
  multi: '4'
  multiSpread: '90'
  name: naviGunSlow
  rof: '1.5'
  speed: '1'
  spread: '0'
- bulletHue: red
  bulletPalette: glow
  bulletPrefab: leisurelyBullet
  bulletSize: '1'
  burst: '1'
  cooldown: '1'
  damage: '1'
  lifetime: '1.25'
  multi: '8'
  multiSpread: '45'
  name: navigrenadegun
  rof: '100'
  speed: '2'
  spread: '0'
hashOverride: '101'
healthRegenRate: '0'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '1'
maxSpeed: '4'
maxTurnRate: '500'
minSpeed: '4'
spawnInvulnerabilitySeconds: '2'
templateName: navi
tier: '2'