art: EnemySentinelLaser artScale: '1' colliderRadius: '1.5' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionMed gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '6' gunTemplateName: sentinellasergun mountAngle: '0' mountName: main sfx: sound: Enemy Laser Loop4 signalTime: '2' slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: sentinellaserarmgun mountAngle: '0' mountName: arm sfx: sound: Enemy Laser Loop6 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPalette: all_color bulletPrefab: ringBullet bulletSize: '8' burst: '2000000' cooldown: '2' damage: '0.5' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '3' speed: '0' spread: '0' mountAngle: '0' mountName: main2 sfx: sound: Enemy Laser Loop5 slewRate: '0' syncTo: main gunTypes: - bulletPalette: glow bulletPrefab: laserBeamBullet bulletSize: '2.8' burst: '210' cooldown: '0' damage: '0.68' isIgnoringWalls: 'true' isPiercing: 'true' lifetime: '0.15' multi: '1' multiOffset: - '0' - '1.5' multiSpread: '0' name: sentinellasergun rof: '10' speed: '0' spread: '0' - bulletPrefab: ringBullet bulletSize: '1.5' burst: '200' cooldown: '1.5' damage: '0.4' isPiercing: 'true' lifetime: '2' multi: '1' multiSpread: '0' name: sentinellaserarmgun rof: '10' speed: '0' spread: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '3' maxSpeed: '3' maxTurnRate: '360' minSpeed: '3' spawnInvulnerabilitySeconds: '2' templateName: sentinellaser tier: '10' xpMultiplier: '0'