art: EnemyMechaAngel artScale: '1' colliderRadius: '0.8' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: Aimed firingArc: '40' flashOffset: '1' gunTemplateName: angel2Gun mountAngle: '0' mountName: main sfx: pitch: '2' sound: Enemy Shotgun Deadly slewRate: '0' - fireMode: JustShootDammit firingArc: '40' flashOffset: '0.33' gunTemplateName: angel2Gun2 mountAngle: '180' mountName: main2 slewRate: '0' gunTypes: - bulletPrefab: bullet bulletSize: '2.2' burst: '12' cooldown: '3' damage: '1.5' lifetime: '3' multi: '4' multiSpread: '15' name: angel2Gun rof: '1.5' speed: '6' spread: '0' - bulletPrefab: moonBullet bulletSize: '3' burst: '6' cooldown: '0' damage: '1.2' lifetime: '8' multi: '1' multiSpread: '15' name: angel2Gun2 rof: '3' speed: '1.0' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '20' maxHomeDistance: '60' maxSpeed: '4' maxTurnRate: '120' minSpeed: '1' spawnInvulnerabilitySeconds: '2' templateName: angel2 tier: '5'