art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' isVisibleToAI: 'false' maxEnergyPoints: '1' maxHitPoints: '20' maxSpeed: '10' maxTurnRate: '0' minSpeed: '10' spawnInvulnerabilitySeconds: '0' templateName: spiderbossfencemaster tier: '10' xpMultiplier: '0'