art: EnemyGeckelstonPrefab artScale: '0.5' colliderRadius: '2' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - slowWeakness - lightningResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: Sprinkler firingArc: '0' flashOffset: '1.5' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '2' burst: '2000000' cooldown: '2' damage: '0.6' effect: Lightning effectAmount: '0.1' effectDamage: '0.2' effectTime: '0.1' lifetime: '0.25' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' mountAngle: '0' mountName: main sfx: pitch: '1' sound: Enemy Laser Loop5 volume: '0.3' slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '30' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '80000000000' - fireMode: Sprinkler firingArc: '0' flashOffset: '2.25' gunTypeConfig: bulletPrefab: spinnerBullet bulletSize: '1' burst: '1' cooldown: '2' damage: '0.6' effect: Lightning effectAmount: '0.1' effectDamage: '0.2' effectTime: '0.1' lifetime: '2' multi: '1' multiSpread: '120' name: hammer rof: '1' speed: '7' spread: '0' mountAngle: '0' mountName: main2 slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '15' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '80000000000' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '20' maxSpeed: '1.5' maxTurnRate: '55' minSpeed: '0.8' particlePositions: - name: darkSmoke pos: - '0.75' - '-0.385' - '-1' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '2' templateName: summonerzombiefinal tier: '6' xpMultiplier: '0'