art: EnemyBlizzardTank artScale: '1.2' bankSmoothing: '10000' colliderRadius: '1.4' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: JustShootDammit firingArc: '40' flashOffset: '0.33' gunTemplateName: battlemechshotGun mountAngle: '0' mountName: shotgun offset: - '-1.25' - '0' sfx: pitch: '2' sound: Enemy Shotgun Medium slewRate: '0' - fireMode: JustShootDammit firingArc: '40' flashOffset: '0.33' gunTemplateName: battlemechshotGun mountAngle: '0' mountName: shotgun2 offset: - '1.25' - '0' sfx: sound: 'null' slewRate: '0' syncOffset: '0' syncTo: shotgun - fireMode: JustShootDammit firingArc: '120' flashOffset: '0.33' gunTemplateName: battlemechdualmachineGun mountAngle: '0' mountName: dualforward offset: - '0' - '1' sfx: pitch: '2' sound: Enemy Machinegun Hot slewRate: '0' - fireMode: JustShootDammit firingArc: '120' flashOffset: '0.33' gunTemplateName: battlemechdualmachineGun2 mountAngle: '0' mountName: dualside sfx: pitch: '2' sound: Enemy Machinegun Hot slewRate: '0' - fireMode: JustShootDammit firingArc: '120' flashOffset: '0.33' gunTemplateName: battlemechdualmachineGun_strong mountAngle: '0' mountName: dualforward_strong offset: - '0' - '1' sfx: pitch: '1' sound: Enemy Machinegun Hot slewRate: '0' - fireMode: JustShootDammit firingArc: '120' flashOffset: '0.33' gunTemplateName: battlemechdualmachineGun2_strong mountAngle: '0' mountName: dualside_strong sfx: pitch: '1' sound: Enemy Machinegun Hot slewRate: '0' - fireMode: JustShootDammit firingArc: '40' flashOffset: '0.33' gunTemplateName: battlemechshotGun_strong mountAngle: '0' mountName: shotgun_strong offset: - '-1.25' - '0' sfx: pitch: '1' sound: Enemy Shotgun Medium slewRate: '0' - fireMode: JustShootDammit firingArc: '40' flashOffset: '0.33' gunTemplateName: battlemechshotGun_strong mountAngle: '0' mountName: shotgun_strong_2 offset: - '1.25' - '0' sfx: sound: 'null' slewRate: '0' syncOffset: '0' syncTo: shotgun_strong gunTypes: - bulletPrefab: bullet burst: '5' cooldown: '5' damage: '0.01' effect: Slow effectAmount: '0.1' effectDamage: '0.9' effectTime: '0.1' lifetime: '3' multi: '6' multiOffset: - '0' - '0' multiSpread: '10' name: battlemechshotGun rof: '4' speed: '6' spread: '0' - bulletPrefab: spinnerBullet burst: '70' cooldown: '5' damage: '0.01' effect: Slow effectAmount: '0.1' effectDamage: '0.75' effectTime: '0.1' lifetime: '3' multi: '2' multiOffset: - '2' - '0' multiSpread: '0' name: battlemechdualmachineGun rof: '10' speed: '6' spread: '10' - bulletPrefab: spinnerBullet burst: '70' cooldown: '5' damage: '0.01' effect: Slow effectAmount: '0.1' effectDamage: '0.75' effectTime: '0.1' lifetime: '3' multi: '2' multiOffset: - '1.6' - '0' multiSpread: '180' name: battlemechdualmachineGun2 rof: '10' speed: '6' spread: '10' - bulletPrefab: spinnerBullet bulletSize: '1.6' burst: '70' cooldown: '5' damage: '0.01' effect: Slow effectAmount: '0.1' effectDamage: '1.2' effectTime: '0.1' lifetime: '3' multi: '2' multiOffset: - '2' - '0' multiSpread: '0' name: battlemechdualmachineGun_strong rof: '10' speed: '6' spread: '10' - bulletPrefab: spinnerBullet bulletSize: '1.6' burst: '70' cooldown: '5' damage: '0.01' effect: Slow effectAmount: '0.1' effectDamage: '1.2' effectTime: '0.1' lifetime: '3' multi: '2' multiOffset: - '1.6' - '0' multiSpread: '180' name: battlemechdualmachineGun2_strong rof: '10' speed: '4' spread: '10' - bulletPrefab: bullet burst: '5' cooldown: '5' damage: '0.01' effect: Slow effectAmount: '0.1' effectDamage: '1.5' effectTime: '0.1' lifetime: '3' multi: '7' multiOffset: - '0' - '0' multiSpread: '10' name: battlemechshotGun_strong rof: '4' speed: '4' spread: '0' healthRegenRate: '0' loot: bossloot: lootTableId: miniboss upgrades: lootTableId: upgrade_ice_bonus_20 maxEnergyPoints: '1' maxHitPoints: '150' maxSpeed: '3.5' maxTurnRate: '40' minSpeed: '1.5' particlePositions: - name: darkSmoke pos: - '-0.87' - '-1.483' - '-1.61' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '2' templateName: battlemech tier: '10'