art: EnemyRoboMine artScale: '1' colliderRadius: '3' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '1' gunTemplateName: battlemechshieldbombGun mountAngle: '0' mountName: main slewRate: '0' - fireMode: Sprinkler firingArc: '360' flashOffset: '0.5' gunTemplateName: battlemechshieldbombGun2 mountAngle: '0' mountName: radiation sfx: pitch: '1' sound: Enemy Loop Electricity slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '170' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '8000' gunTypes: - bulletPrefab: leisurelyBullet bulletSize: '3' burst: '1' cooldown: '10' damage: '0.01' effect: Slow effectAmount: '0.1' effectDamage: '2.25' effectTime: '0.1' lifetime: '3' multi: '6' multiSpread: '60' name: battlemechshieldbombGun rof: '100' speed: '4' spread: '0' - bulletPrefab: superlonglightningBullet bulletSize: '0.25' burst: '10000' cooldown: '0' damage: '0.01' effect: Lightning effectAmount: '0.1' effectDamage: '0.75' effectTime: '0.1' lifetime: '1' multi: '1' multiSpread: '0' name: battlemechshieldbombGun2 rof: '10' speed: '1' spread: '0' - bulletPrefab: ringBullet bulletSize: '5' burst: '1' cooldown: '10' damage: '0.01' effect: Slow effectAmount: '0.1' effectDamage: '1.5' effectTime: '0.1' lifetime: '0.5' multi: '1' multiSpread: '0' name: battlemechshieldbombGun3 rof: '1' speed: '0' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '5' maxSpeed: '1.5' maxTurnRate: '55' minSpeed: '0.8' spawnInvulnerabilitySeconds: '0' templateName: battlemechshieldbomb tier: '10' xpMultiplier: '0'