art: EnemySecurityChief2 artScale: '1.5' cameraZoomMultiplier: '1.25' cameraZoomRadius: '24.00' colliderRadius: '2' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - burnWeakness - poisonResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0.4' gunTemplateName: keylockgun mountAngle: '0' mountName: main slewRate: '60' sprinklerFlyback: 'true' sprinklerIncrementAngle: '-33' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '-720' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.4' gunTemplateName: keylockshockwavegun2 mountAngle: '0' mountName: shockwave slewRate: '60' - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0.25' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '4' burst: '20' cooldown: '5' damage: '0.8' lifetime: '2' multi: '4' multiSpread: '90' name: hammer rof: '3' speed: '5' spread: '0' turn: '45' mountAngle: '0' mountName: aimed slewRate: '30' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '200' maxSpeed: '2.0' maxTurnRate: '30' minSpeed: '0.8' spawnInvulnerabilitySeconds: '1000000' templateName: keylock2 tier: '10' xpMultiplier: '1'