art: EnemyShockEyePrefab artScale: '0.5' colliderRadius: '1' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - burnWeakness - poisonResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: shockeyegun mountAngle: '0' mountName: main sfx: sound: Enemy Loop Electricity volume: '0.5' signalTime: '2' slewRate: '0' gunTypes: - bulletPalette: ringing_white bulletPrefab: invisibleBullet bulletSize: '7' burst: '210' cooldown: '3' damage: '0.01' effect: Poison effectAmount: '0.1' effectDamage: '0.6' effectTime: '0.1' isPiercing: 'true' lifetime: '0.5' name: shockeyegun rof: '2' speed: '0' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '5' maxSpeed: '3' maxTurnRate: '360' minSpeed: '3' spawnInvulnerabilitySeconds: '0' templateName: shockeye tier: '10'