art: '!EnemyInvisible' artScale: '2.5' colliderRadius: '1.1' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPalette: all_color bulletPrefab: ringBullet bulletSize: '14' burst: '1000' cooldown: '0' damage: '0.1' effect: Water effectAmount: '0.1' effectDamage: '0.1' effectTime: '0.1' isIgnoringWalls: 'true' isPiercing: 'true' lifetime: '0.25' multi: '1' multiSpread: '0' rof: '10' speed: '0' spread: '360' mountAngle: '0' mountName: water sfx: sound: 'null' slewRate: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '5' maxSpeed: '0' maxTurnRate: '180' minSpeed: '0' spawnInvulnerabilitySeconds: '9999' templateName: sky_boss2_shieldball tier: '9' xpMultiplier: '1'