art: EnemyGroundskeeperBomb artScale: '1' bankSmoothing: '10000' colliderRadius: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '6' gunTypeConfig: bulletHue: yellow bulletPrefab: shurikenBullet bulletSize: '0.5' burst: '72' cooldown: '200000' damage: '0' lifetime: '1' multi: '72' multiSpread: '5' name: hammer rof: '1' speed: '0.1' spread: '0' mountAngle: '0' mountName: warning slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '6' gunTypeConfig: bulletPrefab: freezeBullet bulletSize: '1' burst: '72' cooldown: '200000' damage: '0.5' effect: Slow effectAmount: '0.5' effectDamage: '0' effectTime: '1' lifetime: '5' multi: '72' multiSpread: '5' name: hammer rof: '1' speed: '0.1' spread: '0' mountAngle: '0' mountName: main slewRate: '0' syncOffset: '1' syncTo: warning healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '50' maxSpeed: '5' maxTurnRate: '180' minSpeed: '5' spawnInvulnerabilitySeconds: '100' templateName: jestermissile2 tier: '7' xpMultiplier: '0'