art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - waterWeakness - burnResist energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '1.6' gunTemplateName: firebarrelboomGun mountAngle: '0' mountName: main offset: - '0.0' - '0.0' slewRate: '0' gunTypes: - bulletPrefab: pureFireBullet bulletSize: '3' burst: '24' cooldown: '2' damage: '0.01' effect: Burn effectAmount: '0.3' effectDamage: '0.325' effectTime: '4' lifetime: '4' multi: '18' multiSpread: '20' name: firebarrelboomGun rof: '1' speed: '3' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '25' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' spawnInvulnerabilitySeconds: '2' templateName: firebarrelboom tier: '10' xpMultiplier: '0'