art: '!EnemyInvisible' artScale: '0.2' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '5' maxSpeed: '5' maxTurnRate: '180' minSpeed: '5' spawnInvulnerabilitySeconds: '0' templateName: prisonescapeeleader tier: '0' xpMultiplier: '0'