art: EnemySkyShieldball artScale: '1' colliderRadius: '3' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPalette: all_color bulletPrefab: invisibleBullet bulletSize: '14' burst: '1000' cooldown: '0' damage: '0.3652' isIgnoringWalls: 'true' isPiercing: 'true' lifetime: '0.25' multi: '1' multiSpread: '0' rof: '10' speed: '0' spread: '360' mountAngle: '0' mountName: water sfx: sound: 'null' slewRate: '0' healthRegenRate: '0' isVisibleInRadar: 'false' loot: bossloot: lootTableId: respawner_20 maxEnergyPoints: '1' maxHitPoints: '250' maxSpeed: '0' maxTurnRate: '180' minSpeed: '0' showName: always showStats: always spawnInvulnerabilitySeconds: '0' templateName: sky_boss2_shieldball tier: '6' xpMultiplier: '1'