CombatSim_Spawn_Huge: steps: - prefab: CombatSim_SpawnPrefab_Huge time: '0' CombatSim_Spawn_Large: steps: - prefab: CombatSim_SpawnPrefab_Large time: '0' CombatSim_Spawn_Medium: steps: - prefab: CombatSim_SpawnPrefab_Medium time: '0' CombatSim_Spawn_Small: steps: - prefab: CombatSim_SpawnPrefab_Small time: '0' EnemyEffect_Heal_large: steps: - prefab: EnemyEffect_Heal_large time: '0.0' EnemyEffect_Heal_medium: steps: - prefab: EnemyEffect_Heal_medium time: '0.0' EnemyEffect_Heal_small: steps: - prefab: EnemyEffect_Heal_small time: '0.0' EnemyEffect_dangerTwinkle: steps: - prefab: EnemyEffect_dangerTwinkle time: '0.0' EnemyNukeDown: steps: - prefab: EnemyNukeDown time: '0.0' EnemyNukeUp: steps: - prefab: EnemyNukeUp time: '0.0' EpicRaijin_attack: steps: - animationTriggerName: EpicRaijin_attack time: '0.00' EpicRaijin_death: steps: - animationTriggerName: EpicRaijin_death time: '0.00' EpicRaijin_idle: steps: - animationTriggerName: EpicRaijin_idle time: '0.00' EpicRaijin_move: steps: - animationTriggerName: EpicRaijin_move time: '0.00' LavaPillar: steps: - offset: pos: - '0' - '0' - '0' prefab: LavaPillar sfx: sound: Explosion large time: '0.00' Meowza2Attack: steps: - animationTriggerName: Meowza2Attack time: '0.00' Meowza2Death: steps: - animationTriggerName: Meowza2Death time: '0.00' Meowza2Idle: steps: - animationTriggerName: Meowza2Idle time: '0.00' Meowza2Move: steps: - animationTriggerName: Meowza2Move time: '0.00' MissionComplete: steps: - offset: pos: - '0' - '0' - '0' prefab: MissionComplete time: '0.00' RaptorMineDeath: steps: - animationTriggerName: death time: '0.0' RaptorMineDetectionCircle0: steps: - prefab: RaptorMine_detectionZone scale: '1.05' time: '0.00' RaptorMineDetectionCircle0_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.05' time: '0.00' RaptorMineDetectionCircle1: steps: - prefab: RaptorMine_detectionZone scale: '1.08' time: '0.00' RaptorMineDetectionCircle10: steps: - prefab: RaptorMine_detectionZone scale: '1.42' time: '0.00' RaptorMineDetectionCircle10_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.42' time: '0.00' RaptorMineDetectionCircle1_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.08' time: '0.00' RaptorMineDetectionCircle2: steps: - prefab: RaptorMine_detectionZone scale: '1.12' time: '0.00' RaptorMineDetectionCircle2_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.12' time: '0.00' RaptorMineDetectionCircle3: steps: - prefab: RaptorMine_detectionZone scale: '1.15' time: '0.00' RaptorMineDetectionCircle3_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.15' time: '0.00' RaptorMineDetectionCircle4: steps: - prefab: RaptorMine_detectionZone scale: '1.18' time: '0.00' RaptorMineDetectionCircle4_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.18' time: '0.00' RaptorMineDetectionCircle5: steps: - prefab: RaptorMine_detectionZone scale: '1.22' time: '0.00' RaptorMineDetectionCircle5_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.22' time: '0.00' RaptorMineDetectionCircle6: steps: - prefab: RaptorMine_detectionZone scale: '1.25' time: '0.00' RaptorMineDetectionCircle6_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.25' time: '0.00' RaptorMineDetectionCircle7: steps: - prefab: RaptorMine_detectionZone scale: '1.28' time: '0.00' RaptorMineDetectionCircle7_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.28' time: '0.00' RaptorMineDetectionCircle8: steps: - prefab: RaptorMine_detectionZone scale: '1.32' time: '0.00' RaptorMineDetectionCircle8_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.32' time: '0.00' RaptorMineDetectionCircle9: steps: - prefab: RaptorMine_detectionZone scale: '1.38' time: '0.00' RaptorMineDetectionCircle9_Premium: steps: - prefab: RaptorMine_detectionZone_Premium scale: '1.38' time: '0.00' RaptorMineExplosion0: steps: - prefab: RaptorMineExplosion scale: '0.5' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion0_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '0.5' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion1: steps: - prefab: RaptorMineExplosion scale: '0.65' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion10: steps: - prefab: RaptorMineExplosion scale: '1.25' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion10_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '1.25' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion1_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '0.65' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion2: steps: - prefab: RaptorMineExplosion scale: '0.8' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion2_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '0.8' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion3: steps: - prefab: RaptorMineExplosion scale: '0.95' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion3_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '0.95' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion4: steps: - prefab: RaptorMineExplosion scale: '0.95' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion4_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '0.95' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion5: steps: - prefab: RaptorMineExplosion scale: '1' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion5_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '1' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion6: steps: - prefab: RaptorMineExplosion scale: '1.05' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion6_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '1.05' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion7: steps: - prefab: RaptorMineExplosion scale: '1.1' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion7_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '1.1' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion8: steps: - prefab: RaptorMineExplosion scale: '1.15' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion8_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '1.15' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion9: steps: - prefab: RaptorMineExplosion scale: '1.2' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineExplosion9_Premium: steps: - prefab: RaptorMineExplosionPremium scale: '1.2' sfx: pitch: '1' sound: Explosion small time: '0.10' RaptorMineShockwave0: steps: - prefab: RaptorMineShockwave scale: '0.55' time: '0.00' RaptorMineShockwave1: steps: - prefab: RaptorMineShockwave scale: '0.65' time: '0.00' RaptorMineShockwave10: steps: - prefab: RaptorMineShockwave scale: '1' time: '0.00' RaptorMineShockwave2: steps: - prefab: RaptorMineShockwave scale: '0.7' time: '0.00' RaptorMineShockwave3: steps: - prefab: RaptorMineShockwave scale: '0.75' time: '0.00' RaptorMineShockwave4: steps: - prefab: RaptorMineShockwave scale: '0.8' time: '0.00' RaptorMineShockwave5: steps: - prefab: RaptorMineShockwave scale: '0.85' time: '0.00' RaptorMineShockwave6: steps: - prefab: RaptorMineShockwave scale: '0.85' time: '0.00' RaptorMineShockwave7: steps: - prefab: RaptorMineShockwave scale: '0.9' time: '0.00' RaptorMineShockwave8: steps: - prefab: RaptorMineShockwave scale: '0.95' time: '0.00' RaptorMineShockwave9: steps: - prefab: RaptorMineShockwave scale: '0.95' time: '0.00' SlashAttack: steps: - animationTriggerName: SlashAttack time: '0.0' activatedState: steps: - animationTriggerName: activated time: '0.0' attackAnimation: steps: - animationTriggerName: attack time: '0.00' biteHeal: steps: - doesFollowUnit: 'true' prefab: biteHealEffect bitePFX: steps: - doesFollowUnit: 'false' prefab: biteCloudFXDefault dangerCircle_1: steps: - prefab: dangerCircle_1 time: '0' dangerCircle_2: steps: - prefab: dangerCircle_2 time: '0' dangerCircle_2_1: steps: - prefab: dangerCircle_2_1 time: '0' dangerCircle_2_2: steps: - prefab: dangerCircle_2_2 time: '0' dangerCircle_3: steps: - prefab: dangerCircle_3 time: '0' dangerCone180_1: steps: - prefab: dangerCone180_1 time: '0' dangerCone180_2: steps: - prefab: dangerCone180_2 time: '0' dangerCone180_3: steps: - prefab: dangerCone180_3 time: '0' dangerCone45_1: steps: - prefab: dangerCone45_1 time: '0' dangerCone45_2: steps: - prefab: dangerCone45_2 time: '0' dangerCone45_3: steps: - prefab: dangerCone45_3 time: '0' dangerCone90_1: steps: - prefab: dangerCone90_1 time: '0' dangerCone90_2: steps: - prefab: dangerCone90_2 time: '0' dangerCone90_3: steps: - prefab: dangerCone90_3 time: '0' dangerNarrowRect_3: steps: - prefab: dangerNarrowRect_3 time: '0' dangerNarrowRect_mirrored: steps: - prefab: dangerNarrowRect_mirrored time: '0' dangerRectMid_1: steps: - prefab: dangerRectMid_1 time: '0' dangerRectMid_2: steps: - prefab: dangerRectMid_2 time: '0' dangerRectMid_3: steps: - prefab: dangerRectMid_3 time: '0' dangerRectMid_4: steps: - prefab: dangerRectMid_4 time: '0' dangerRect_1: steps: - prefab: dangerRect_1 time: '0' dangerRect_2: steps: - prefab: dangerRect_2 time: '0' dangerRect_3: steps: - prefab: dangerRect_3 time: '0' deathAnimation: steps: - animationTriggerName: death time: '0.00' detectionZoneYellow_1: steps: - prefab: detectionZoneYellow_1 time: '0' detectionZoneYellow_2: steps: - prefab: detectionZoneYellow_2 time: '0' detectionZoneYellow_3: steps: - prefab: detectionZoneYellow_3 time: '0' detectionZone_1: steps: - prefab: detectionZone_1 time: '0' detectionZone_2: steps: - prefab: detectionZone_2 time: '0' detectionZone_3: steps: - prefab: detectionZone_3 time: '0' detonateAnimation: steps: - animationTriggerName: detonate sfx: pitch: '1' sound: Explosion small time: '0.10' enemyAirhorn: steps: - sfx: pitch: '1' sound: Enemy Airhorn time: '0' enemyAirhorn_lowpitch: steps: - sfx: pitch: '1' sound: Enemy Airhorn3 time: '0' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '0.00' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '0.25' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '0.50' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '0.75' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '1.00' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '1.25' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '1.50' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '1.75' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '2.00' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '2.25' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '2.50' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '2.75' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '3.00' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '3.25' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '3.50' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '3.75' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '4.00' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '4.25' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '4.50' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '4.75' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '5.00' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '5.25' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '5.50' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '5.75' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '6.00' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '6.25' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '6.50' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '6.75' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '7.00' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '7.25' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '7.50' - offset: pos: - '0' - '-3.5' - '-3' prefab: ExplosionPurple time: '7.75' - offset: pos: - '0' - '-2.0' - '-4' prefab: ExplosionPurple time: '0.00' - offset: pos: - '0' - '-2.0' - '-4.25' prefab: ExplosionPurple time: '0.25' - offset: pos: - '0' - '-2.0' - '-4.5' prefab: ExplosionPurple time: '0.50' - offset: pos: - '0' - '-2.0' - '-4.75' prefab: ExplosionPurple time: '0.75' - offset: pos: - '0' - '-2.0' - '-4' prefab: ExplosionPurple time: '1.00' - offset: pos: - '0' - '-2.0' - '-4.25' prefab: ExplosionPurple time: '1.25' - offset: pos: - '0' - '-2.0' - '-4.5' prefab: ExplosionPurple time: '1.50' - offset: pos: - '0' - '-2.0' - '-4.75' prefab: ExplosionPurple time: '1.75' - offset: pos: - '0' - '-2.0' - '-4' prefab: ExplosionPurple time: '2.00' - offset: pos: - '0' - '-2.0' - '-4.25' prefab: ExplosionPurple time: '2.25' - offset: pos: - '0' - '-2.0' - '-4.5' prefab: ExplosionPurple time: '2.50' - offset: pos: - '0' - '-2.0' - '-4.75' prefab: ExplosionPurple time: '2.75' - offset: pos: - '0' - '-2.0' - '-4' prefab: ExplosionPurple time: '3.00' - offset: pos: - '0' - '-2.0' - '-4.25' prefab: ExplosionPurple time: '3.25' - offset: pos: - '0' - '-2.0' - '-4.5' prefab: ExplosionPurple time: '3.50' - offset: pos: - '0' - '-2.0' - '-4.75' prefab: ExplosionPurple time: '3.75' - offset: pos: - '0' - '-2.0' - '-4' prefab: ExplosionPurple time: '4.00' - offset: pos: - '0' - '-2.0' - '-4.25' prefab: ExplosionPurple time: '4.25' - offset: pos: - '0' - '-2.0' - '-4.5' prefab: ExplosionPurple time: '4.50' - offset: pos: - '0' - '-2.0' - '-4.75' prefab: ExplosionPurple time: '4.75' - offset: pos: - '0' - '-2.0' - '-4' prefab: ExplosionPurple time: '5.00' - offset: pos: - '0' - '-2.0' - '-4.25' prefab: ExplosionPurple time: '5.25' - offset: pos: - '0' - '-2.0' - '-4.5' prefab: ExplosionPurple time: '5.50' - offset: pos: - '0' - '-2.0' - '-4.75' prefab: ExplosionPurple time: '5.75' - offset: pos: - '0' - '-2.0' - '-4' prefab: ExplosionPurple time: '6.00' - offset: pos: - '0' - '-2.0' - '-4.25' prefab: ExplosionPurple time: '6.25' - offset: pos: - '0' - '-2.0' - '-4.5' prefab: ExplosionPurple time: '6.50' - offset: pos: - '0' - '-2.0' - '-4.75' prefab: ExplosionPurple time: '6.75' - offset: pos: - '0' - '-2.0' - '-4' prefab: ExplosionPurple time: '7.00' - offset: pos: - '0' - '-2.0' - '-4.25' prefab: ExplosionPurple time: '7.25' - offset: pos: - '0' - '-2.0' - '-4.5' prefab: ExplosionPurple time: '7.50' - offset: pos: - '0' - '-2.0' - '-4.75' prefab: ExplosionPurple time: '7.75' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '0.00' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '0.25' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '0.50' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '0.75' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '1.00' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '1.25' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '1.50' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '1.75' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '2.00' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '2.25' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '2.50' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '2.75' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '3.00' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '3.25' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '3.50' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '3.75' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '4.00' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '4.25' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '4.50' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '4.75' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '5.00' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '5.25' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '5.50' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '5.75' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '6.00' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '6.25' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '6.50' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '6.75' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '7.00' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '7.25' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '7.50' - offset: pos: - '0' - '3.5' - '3' prefab: ExplosionPurple time: '7.75' enemyBash: steps: - prefab: enemyBash time: '0' enemyChargeShot: steps: - prefab: enemyChargeShot time: '0' - sfx: sound: Drop cloud time: '0.1' enemyChargeShot2: steps: - prefab: enemyChargeShot time: '0' enemyClockGong: steps: - sfx: pitch: '0.75' sound: Enemy Clock Gong volume: '2' time: '0' enemyClockGong_lowpitch: steps: - sfx: pitch: '0.5' sound: Enemy Clock Gong volume: '2' time: '0' enemyCrowdCheering: steps: - sfx: pitch: '1' sound: Enemy Crowd Cheering time: '0' enemyDashDeadly: steps: - sfx: pitch: '1' sound: Enemy Dash Deadly time: '0' enemyDashDeadly_lowpitch: steps: - sfx: pitch: '0.5' sound: Enemy Dash Deadly time: '0' enemyDashHot: steps: - sfx: pitch: '1' sound: Enemy Dash Hot time: '0' enemyDashMedium: steps: - sfx: pitch: '1' sound: Enemy Dash Medium time: '0' enemyDashMild: steps: - sfx: pitch: '1' sound: Enemy Dash Mild time: '0' enemyDashMild_pitch2: steps: - sfx: pitch: '2' sound: Enemy Dash Mild time: '0' enemyLockedOn: steps: - sfx: pitch: '1' sound: Enemy Locked On time: '0' enemyLockedOn_pitch2: steps: - sfx: pitch: '2' sound: Enemy Locked On time: '0' enemyRevUpDeadly: steps: - sfx: pitch: '1' sound: Enemy Rev Up Deadly time: '0' enemyRevUpDeadly_lowpitch: steps: - sfx: pitch: '0.5' sound: Enemy Rev Up Deadly time: '0' enemyRevUpMedium: steps: - sfx: pitch: '1' sound: Enemy Rev Up Medium time: '0' enemyRevUpMild: steps: - sfx: pitch: '1' sound: Enemy Rev Up Mild time: '0' enemyRocketDeploy: steps: - sfx: pitch: '1' sound: Enemy Rocket Deploy time: '0' enemyRocketDeploy_lowpitch: steps: - sfx: pitch: '0.5' sound: Enemy Rocket Deploy time: '0' enemyRocketDeploy_lowpitch2: steps: - sfx: pitch: '0.25' sound: Enemy Rocket Deploy time: '0' enemyRocketDeploy_lowvolume: steps: - sfx: sound: Enemy Rocket Deploy volume: '0.6' time: '0' enemySniperDeadly: steps: - sfx: pitch: '1' sound: Enemy Sniper Deadly time: '0' enemySpawnLarge: steps: - sfx: pitch: '1' sound: Enemy spawn large time: '0' enemySpawnLarge_pitch2: steps: - sfx: pitch: '2' sound: Enemy spawn large time: '0' enemySpawnLaunchPod: steps: - prefab: EnemyLaunchPod time: '0' enemySpawnMedium: steps: - sfx: pitch: '1' sound: Enemy spawn medium time: '0' enemySpawnMedium_pitch2: steps: - sfx: pitch: '2' sound: Enemy spawn medium time: '0' enemySpawnRocketPod: steps: - sfx: pitch: '1' sound: Enemy spawn rocketpod time: '0' enemySpawnRocketPod2: steps: - sfx: pitch: '1' sound: Enemy spawn rocketpod2 time: '0' enemySpawnRocketPod2_lowpitch: steps: - sfx: pitch: '0.5' sound: Enemy spawn rocketpod2 volume: '2' time: '0' enemySpawnRocketPod2_lowpitch2: steps: - sfx: pitch: '0.25' sound: Enemy spawn rocketpod2 volume: '1' time: '0' enemySpawnRocketPod_lowpitch: steps: - sfx: pitch: '0.5' sound: Enemy spawn rocketpod volume: '1' time: '0' enemySpawnRocketPod_lowpitch2: steps: - sfx: pitch: '0.25' sound: Enemy spawn rocketpod volume: '1' time: '0' enemySpawnSmall: steps: - sfx: pitch: '1' sound: Enemy spawn small time: '0' enemySpawnSmall_pitch2: steps: - sfx: pitch: '2' sound: Enemy spawn small time: '0' epicDeath1: steps: - offset: pos: - '0.75' - '0.75' - '0.75' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.00' - offset: pos: - '-0.75' - '-0.75' - '-0.75' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.25' - offset: pos: - '-0.75' - '0.75' - '-0.75' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.50' - offset: pos: - '0.75' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.75' - offset: pos: - '-0.75' - '0' - '0.75' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.00' - offset: pos: - '0.75' - '-0.75' - '-0.75' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.25' - offset: pos: - '-1' - '1' - '1' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.50' - offset: pos: - '0.75' - '-0.75' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.75' epicDeath2: steps: - offset: pos: - '1.25' - '1.25' - '1.25' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.00' - offset: pos: - '-1.25' - '-1.25' - '-1.25' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.25' - offset: pos: - '0' - '0' - '-1.5' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.50' - offset: pos: - '1.5' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.75' - offset: pos: - '-1.25' - '0' - '1.25' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.00' - offset: pos: - '1.25' - '-1.25' - '-1.25' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.25' - offset: pos: - '-1.25' - '1.25' - '1.25' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.50' - offset: pos: - '1.25' - '-1.25' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.75' epicDeath2_silent: steps: - offset: pos: - '1.25' - '1.25' - '1.25' prefab: ExplosionSmall sfx: sound: Explosion small volume: '0' time: '0.00' - offset: pos: - '-1.25' - '-1.25' - '-1.25' prefab: ExplosionSmall sfx: sound: Explosion small volume: '0' time: '0.25' - offset: pos: - '0' - '0' - '-1.5' prefab: ExplosionSmall sfx: sound: Explosion small volume: '0' time: '0.50' - offset: pos: - '1.5' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion small volume: '0' time: '0.75' - offset: pos: - '-1.25' - '0' - '1.25' prefab: ExplosionSmall sfx: sound: Explosion small volume: '0' time: '1.00' - offset: pos: - '1.25' - '-1.25' - '-1.25' prefab: ExplosionSmall sfx: sound: Explosion small volume: '0' time: '1.25' - offset: pos: - '-1.25' - '1.25' - '1.25' prefab: ExplosionSmall sfx: sound: Explosion small volume: '0' time: '1.50' - offset: pos: - '1.25' - '-1.25' - '0' prefab: ExplosionSmall sfx: sound: Explosion small volume: '0' time: '1.75' epicDeath3: steps: - offset: pos: - '1.5' - '1.5' - '1.5' prefab: Explosion sfx: sound: Explosion medium time: '0.00' - offset: pos: - '-1.5' - '-1.5' - '-1.5' prefab: Explosion sfx: sound: Explosion medium time: '0.25' - offset: pos: - '-1.5' - '-1.5' - '0' prefab: ExplosionMed sfx: sound: Explosion medium time: '0.5' - offset: pos: - '0' - '1.5' - '0' prefab: ExplosionMed sfx: sound: Explosion medium time: '0.63' - offset: pos: - '1.5' - '-1.5' - '0' prefab: ExplosionMed sfx: sound: Explosion medium time: '0.75' epicDeath4: steps: - offset: pos: - '3' - '3' - '3' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.00' - offset: pos: - '-3' - '-3' - '-3' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.25' - offset: pos: - '-3' - '3' - '-3' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.50' - offset: pos: - '3' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.75' - offset: pos: - '-3' - '0' - '3' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.00' - offset: pos: - '3' - '-3' - '-3' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.25' - offset: pos: - '-3' - '3' - '3' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.50' - offset: pos: - '3' - '-3' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '1.75' explosion: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion medium time: '0.00' explosionBossDebris: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionB_Debris time: '0.00' explosionBossInitial: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionB_Initial sfx: sound: Explosion medium time: '0.00' explosionHazardous_Lowered: steps: - sfx: pitch: '0.75' sound: Explosion Hazardous Medium volume: '0.5' time: '0' explosionHazardous_Lowered2: steps: - sfx: pitch: '0.75' sound: Explosion Hazardous Medium volume: '0.75' time: '0' explosionMed: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionMed sfx: sound: Explosion large time: '0.00' explosionMedMuted: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionMed time: '0.00' explosionPrelude: steps: - prefab: ExplosionPrelude time: '0' explosionPurple: steps: - prefab: ExplosionPurple time: '0' explosionSmall: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionSmall sfx: sound: Explosion small time: '0.00' explosionSmallMuted: steps: - offset: pos: - '0' - '0' - '0' prefab: ExplosionSmall time: '0.00' flakExplosion: steps: - sfx: sound: Flak Boomf volume: '1' time: '0' - doesFollowUnit: 'false' prefab: SiegeTankFlak maneuver180: steps: - sfx: sound: 180 maneuver maneuverBarrelRoll: steps: - sfx: sound: Barrel roll maneuver maneuverBash: steps: - sfx: sound: Bash Start maneuverDash: steps: - sfx: sound: Barrel roll maneuver maneuverShortShield: steps: - doesFollowUnit: 'true' prefab: PlaneShieldShort maneuverTankActivate: steps: - sfx: sound: Tank Maneuver Activate maneuverTankDeactivate: steps: - sfx: sound: Tank Maneuver Deactivate maneuverWalkerReverse: steps: - sfx: sound: Walker Reverse maneuverWarpEnd: steps: - doesFollowUnit: 'false' isOffsetAbsolutePosition: 'true' prefab: warpStartInstantEffect maneuverWarpStart: steps: - doesFollowUnit: 'false' isOffsetAbsolutePosition: 'true' prefab: warpEndInstantEffect moveAnimation: steps: - animationTriggerName: move time: '0.00' mulch_all: steps: - doesRotateWithUnit: 'true' prefab: MulchItem_All - doesRotateWithUnit: 'true' prefab: MulchItem mulch_item: steps: - doesRotateWithUnit: 'true' prefab: MulchItem newItem: steps: - doesRotateWithUnit: 'false' prefab: itemDropEffect pilot_levelup: steps: - doesRotateWithUnit: 'false' prefab: Pilot_LevelUp playerLevelUp: steps: - doesRotateWithUnit: 'false' prefab: levelUpEffect sfx: sound: Level Up playerUpgrade: steps: - doesRotateWithUnit: 'false' prefab: upgradeEffect sfx: sound: Upgrade punchShockwave: steps: - prefab: punchShockwave time: '0' punchShockwaveBig: steps: - prefab: punchShockwaveBig time: '0' teleport_arrive: steps: [] teleport_leave: steps: [] triggeredAnimation: steps: - animationTriggerName: triggered time: '0.0' weakSpot: steps: - prefab: weakSpot time: '0' weakSpot2: steps: - prefab: weakSpot2 time: '0' weaponTestRange: steps: - prefab: weaponTestRange time: '0'