Generic Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - 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amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: secondaryDamageMod cloud_acid Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: secondaryDamageMod cloud_acid Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - 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amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: secondaryDamageMod cloud_damage Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: cloudRadiusMod - amount: '1.02' math: Multiply name: secondaryEnergyCostMod cloud_damage Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: cloudRadiusMod - amount: '1.10' math: Multiply name: secondaryEnergyCostMod cloud_damage Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: cloudRadiusMod - amount: '1.20' math: Multiply name: secondaryEnergyCostMod cloud_damage Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: cloudRadiusMod - amount: '1.3' math: Multiply name: secondaryEnergyCostMod cloud_damage Condition 0: [] cloud_damage Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.02' math: Multiply name: cloudRadiusMod - amount: '0.98' math: Multiply name: secondaryEnergyCostMod cloud_heal Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: cloudRadiusMod - amount: '1.02' math: Multiply name: secondaryEnergyCostMod cloud_heal Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: cloudRadiusMod - amount: '1.10' math: Multiply name: secondaryEnergyCostMod cloud_heal Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: cloudRadiusMod - amount: '1.20' math: Multiply name: secondaryEnergyCostMod cloud_heal Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: cloudRadiusMod - amount: '1.3' math: Multiply name: secondaryEnergyCostMod cloud_heal Condition 0: [] cloud_heal Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.02' math: Multiply name: cloudRadiusMod - amount: '0.98' math: Multiply name: secondaryEnergyCostMod cloud_resist Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: cloudRadiusMod - amount: '1.02' math: Multiply name: secondaryEnergyCostMod cloud_resist Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: cloudRadiusMod - amount: '1.10' math: Multiply name: secondaryEnergyCostMod cloud_resist Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: cloudRadiusMod - amount: '1.20' math: Multiply name: secondaryEnergyCostMod cloud_resist Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: cloudRadiusMod - amount: '1.3' math: Multiply name: secondaryEnergyCostMod cloud_resist Condition 0: [] cloud_resist Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.02' math: Multiply name: cloudRadiusMod - amount: '0.98' math: Multiply name: secondaryEnergyCostMod damageboost_blast Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: cloudRadiusMod - amount: '1.02' math: Multiply name: secondaryEnergyCostMod damageboost_blast Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: cloudRadiusMod - amount: '1.10' math: Multiply name: secondaryEnergyCostMod damageboost_blast Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: cloudRadiusMod - amount: '1.20' math: Multiply name: secondaryEnergyCostMod damageboost_blast Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: cloudRadiusMod - amount: '1.3' math: Multiply name: secondaryEnergyCostMod damageboost_blast Condition 0: [] damageboost_blast Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.02' math: Multiply name: cloudRadiusMod - amount: '0.98' math: Multiply name: secondaryEnergyCostMod flak Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: gunDamageMod flak Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: gunDamageMod flak Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: gunDamageMod flak Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: gunDamageMod flak Condition 0: [] flak Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: gunDamageMod healaura Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: cloudRadiusMod - amount: '1.02' math: Multiply name: secondaryEnergyCostMod healaura Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: cloudRadiusMod - amount: '1.10' math: Multiply name: secondaryEnergyCostMod healaura Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: cloudRadiusMod - amount: '1.20' math: Multiply name: secondaryEnergyCostMod healaura Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: cloudRadiusMod - amount: '1.3' math: Multiply name: secondaryEnergyCostMod healaura Condition 0: [] healaura Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.02' math: Multiply name: cloudRadiusMod - amount: '0.98' math: Multiply name: secondaryEnergyCostMod laser Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: gunDamageMod laser Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: gunDamageMod laser Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: gunDamageMod laser Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: gunDamageMod laser Condition 0: [] laser Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: gunDamageMod machinegun Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: gunDamageMod machinegun Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: gunDamageMod machinegun Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: gunDamageMod machinegun Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: gunDamageMod machinegun Condition 0: [] machinegun Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: gunDamageMod mine Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '1.02' math: Multiply name: secondaryCooldownMod - amount: '1.02' math: Multiply name: secondaryEnergyCostMod mine Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: secondaryCooldownMod - amount: '1.10' math: Multiply name: secondaryEnergyCostMod mine Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '1.20' math: Multiply name: secondaryCooldownMod - amount: '1.20' math: Multiply name: secondaryEnergyCostMod mine Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '1.3' math: Multiply name: secondaryCooldownMod - amount: '1.3' math: Multiply name: secondaryEnergyCostMod mine Condition 0: [] mine Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: secondaryCooldownMod - amount: '0.98' math: Multiply name: secondaryEnergyCostMod poison_blast Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: secondaryDamageMod - amount: '0.98' math: Multiply name: PoisonDamage poison_blast Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: secondaryDamageMod - amount: '0.90' math: Multiply name: PoisonDamage poison_blast Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: secondaryDamageMod - amount: '0.80' math: Multiply name: PoisonDamage poison_blast Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: secondaryDamageMod - amount: '0.70' math: Multiply name: PoisonDamage poison_blast Condition 0: [] poison_blast Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: secondaryDamageMod - amount: '1.01' math: Multiply name: PoisonDamage shotgun Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: gunDamageMod shotgun Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: gunDamageMod shotgun Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: gunDamageMod shotgun Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: gunDamageMod shotgun Condition 0: [] shotgun Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: gunDamageMod sniper Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: gunDamageMod sniper Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: gunDamageMod sniper Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: gunDamageMod sniper Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: gunDamageMod sniper Condition 0: [] sniper Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: gunDamageMod strike Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: gunDamageMod strike Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: gunDamageMod strike Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: gunDamageMod strike Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: gunDamageMod strike Condition 0: [] strike Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: gunDamageMod stunner Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: secondaryDamageMod - amount: '1.02' math: Multiply name: secondaryEnergyCostMod stunner Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: secondaryDamageMod - amount: '1.10' math: Multiply name: secondaryEnergyCostMod stunner Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: secondaryDamageMod - amount: '1.20' math: Multiply name: secondaryEnergyCostMod stunner Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: secondaryDamageMod - amount: '1.3' math: Multiply name: secondaryEnergyCostMod stunner Condition 0: [] stunner Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.02' math: Multiply name: secondaryDamageMod - amount: '0.98' math: Multiply name: secondaryEnergyCostMod sword Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: gunDamageMod sword Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: gunDamageMod sword Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: gunDamageMod sword Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: gunDamageMod sword Condition 0: [] sword Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: gunDamageMod triple Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: gunDamageMod triple Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: gunDamageMod triple Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: gunDamageMod triple Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: gunDamageMod triple Condition 0: [] triple Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: gunDamageMod turret Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: spawnDamageMod - amount: '1.02' math: Multiply name: secondaryEnergyCostMod turret Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: spawnDamageMod - amount: '1.10' math: Multiply name: secondaryEnergyCostMod turret Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: spawnDamageMod - amount: '1.20' math: Multiply name: secondaryEnergyCostMod turret Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: spawnDamageMod - amount: '1.3' math: Multiply name: secondaryEnergyCostMod turret Condition 0: [] turret Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.02' math: Multiply name: spawnDamageMod - amount: '0.98' math: Multiply name: secondaryEnergyCostMod wasp Condition -1: - amount: '0.98' math: Scale name: BurnDamage - amount: '1.02' math: Scale name: BurnSusceptibility - amount: '0.98' math: Scale name: LightningDamage - amount: '1.02' math: Scale name: LightningSusceptibility - amount: '0.98' math: Scale name: PoisonDamage - amount: '1.02' math: Scale name: PoisonSusceptibility - amount: '0.98' math: Scale name: SlowDamage - amount: '1.02' math: Scale name: SlowSusceptibility - amount: '0.98' math: Scale name: WaterDamage - amount: '1.02' math: Scale name: WaterSusceptibility - amount: '0.98' math: Scale name: cloudRadiusMod - amount: '1.02' math: Scale name: damageReceivedMod - amount: '0.98' math: Scale name: energyRegenRate - amount: '1.02' math: Scale name: gunCooldownMod - amount: '0.98' math: Scale name: gunDamageMod - amount: '0.98' math: Scale name: gunRangeMod - amount: '0.98' math: Scale name: gunRateOfFireMod - amount: '0.98' math: Scale name: healthRegenRate - amount: '1.02' math: Scale name: maneuverEnergyCostMod - amount: '0.98' math: Scale name: maxEnergyPoints - amount: '0.98' math: Scale name: maxHitPoints - amount: '0.98' math: Scale name: maxSpeed - amount: '0.98' math: Scale name: minSpeed - amount: '0.98' math: Scale name: secondaryDamageMod - amount: '1.02' math: Scale name: secondaryEnergyCostMod - amount: '0.98' math: Scale name: superspeedFactor - amount: '0.98' math: Multiply name: gunDamageMod wasp Condition -2: - amount: '0.90' math: Scale name: BurnDamage - amount: '1.10' math: Scale name: BurnSusceptibility - amount: '0.90' math: Scale name: LightningDamage - amount: '1.10' math: Scale name: LightningSusceptibility - amount: '0.90' math: Scale name: PoisonDamage - amount: '1.10' math: Scale name: PoisonSusceptibility - amount: '0.90' math: Scale name: SlowDamage - amount: '1.10' math: Scale name: SlowSusceptibility - amount: '0.90' math: Scale name: WaterDamage - amount: '1.10' math: Scale name: WaterSusceptibility - amount: '0.90' math: Scale name: cloudRadiusMod - amount: '1.10' math: Scale name: damageReceivedMod - amount: '0.90' math: Scale name: energyRegenRate - amount: '1.10' math: Scale name: gunCooldownMod - amount: '0.90' math: Scale name: gunDamageMod - amount: '0.90' math: Scale name: gunRangeMod - amount: '0.90' math: Scale name: gunRateOfFireMod - amount: '0.90' math: Scale name: healthRegenRate - amount: '1.10' math: Scale name: maneuverEnergyCostMod - amount: '0.90' math: Scale name: maxEnergyPoints - amount: '0.90' math: Scale name: maxHitPoints - amount: '0.90' math: Scale name: maxSpeed - amount: '0.90' math: Scale name: minSpeed - amount: '0.90' math: Scale name: secondaryDamageMod - amount: '1.10' math: Scale name: secondaryEnergyCostMod - amount: '0.90' math: Scale name: superspeedFactor - amount: '0.90' math: Multiply name: gunDamageMod wasp Condition -3: - amount: '0.80' math: Scale name: BurnDamage - amount: '1.20' math: Scale name: BurnSusceptibility - amount: '0.80' math: Scale name: LightningDamage - amount: '1.20' math: Scale name: LightningSusceptibility - amount: '0.80' math: Scale name: PoisonDamage - amount: '1.20' math: Scale name: PoisonSusceptibility - amount: '0.80' math: Scale name: SlowDamage - amount: '1.20' math: Scale name: SlowSusceptibility - amount: '0.80' math: Scale name: WaterDamage - amount: '1.20' math: Scale name: WaterSusceptibility - amount: '0.80' math: Scale name: cloudRadiusMod - amount: '1.20' math: Scale name: damageReceivedMod - amount: '0.80' math: Scale name: energyRegenRate - amount: '1.20' math: Scale name: gunCooldownMod - amount: '0.80' math: Scale name: gunDamageMod - amount: '0.80' math: Scale name: gunRangeMod - amount: '0.80' math: Scale name: gunRateOfFireMod - amount: '0.80' math: Scale name: healthRegenRate - amount: '1.20' math: Scale name: maneuverEnergyCostMod - amount: '0.80' math: Scale name: maxEnergyPoints - amount: '0.80' math: Scale name: maxHitPoints - amount: '0.80' math: Scale name: maxSpeed - amount: '0.80' math: Scale name: minSpeed - amount: '0.80' math: Scale name: secondaryDamageMod - amount: '1.20' math: Scale name: secondaryEnergyCostMod - amount: '0.80' math: Scale name: superspeedFactor - amount: '0.80' math: Multiply name: gunDamageMod wasp Condition -4: - amount: '0.70' math: Scale name: BurnDamage - amount: '1.3' math: Scale name: BurnSusceptibility - amount: '0.70' math: Scale name: LightningDamage - amount: '1.3' math: Scale name: LightningSusceptibility - amount: '0.70' math: Scale name: PoisonDamage - amount: '1.3' math: Scale name: PoisonSusceptibility - amount: '0.70' math: Scale name: SlowDamage - amount: '1.3' math: Scale name: SlowSusceptibility - amount: '0.70' math: Scale name: WaterDamage - amount: '1.3' math: Scale name: WaterSusceptibility - amount: '0.70' math: Scale name: cloudRadiusMod - amount: '1.3' math: Scale name: damageReceivedMod - amount: '0.70' math: Scale name: energyRegenRate - amount: '1.3' math: Scale name: gunCooldownMod - amount: '0.70' math: Scale name: gunDamageMod - amount: '0.70' math: Scale name: gunRangeMod - amount: '0.70' math: Scale name: gunRateOfFireMod - amount: '0.70' math: Scale name: healthRegenRate - amount: '1.3' math: Scale name: maneuverEnergyCostMod - amount: '0.70' math: Scale name: maxEnergyPoints - amount: '0.70' math: Scale name: maxHitPoints - amount: '0.70' math: Scale name: maxSpeed - amount: '0.70' math: Scale name: minSpeed - amount: '0.70' math: Scale name: secondaryDamageMod - amount: '1.3' math: Scale name: secondaryEnergyCostMod - amount: '0.70' math: Scale name: superspeedFactor - amount: '0.70' math: Multiply name: gunDamageMod wasp Condition 0: [] wasp Supercharge: - amount: '1.02' math: Scale name: BurnDamage - amount: '0.98' math: Scale name: BurnSusceptibility - amount: '1.02' math: Scale name: LightningDamage - amount: '0.98' math: Scale name: LightningSusceptibility - amount: '1.02' math: Scale name: PoisonDamage - amount: '0.98' math: Scale name: PoisonSusceptibility - amount: '1.02' math: Scale name: SlowDamage - amount: '0.98' math: Scale name: SlowSusceptibility - amount: '1.02' math: Scale name: WaterDamage - amount: '0.98' math: Scale name: WaterSusceptibility - amount: '1.02' math: Scale name: cloudRadiusMod - amount: '0.98' math: Scale name: damageReceivedMod - amount: '1.02' math: Scale name: energyRegenRate - amount: '0.98' math: Scale name: gunCooldownMod - amount: '1.02' math: Scale name: gunDamageMod - amount: '1.02' math: Scale name: gunRangeMod - amount: '1.02' math: Scale name: gunRateOfFireMod - amount: '1.02' math: Scale name: healthRegenRate - amount: '0.98' math: Scale name: maneuverEnergyCostMod - amount: '1.02' math: Scale name: maxEnergyPoints - amount: '1.03' math: Scale name: maxHitPoints - amount: '1.02' math: Scale name: maxSpeed - amount: '1.02' math: Scale name: minSpeed - amount: '1.02' math: Scale name: secondaryDamageMod - amount: '0.98' math: Scale name: secondaryEnergyCostMod - amount: '1.02' math: Scale name: superspeedFactor - amount: '1.01' math: Multiply name: gunDamageMod