Blizzard: loopFollowsPlanePart: Collider loopPrefab: Blizzard EnemyEffect_BarrierBeam: loopFollowsPlanePart: Collider loopPrefab: EnemyEffect_BarrierBeam EnemyEffect_Malfuction_large: loopFollowsPlanePart: Collider loopPrefab: EnemyEffect_Malfuction_large EnemyEffect_Malfuction_medium: loopFollowsPlanePart: Collider loopPrefab: EnemyEffect_Malfuction_medium EnemyEffect_Malfuction_small: loopFollowsPlanePart: Collider loopPrefab: EnemyEffect_Malfuction_small EnemyEffect_chargeUp_large: loopFollowsPlanePart: Collider loopPrefab: EnemyEffect_chargeUp_large EnemyEffect_chargeUp_medium: loopFollowsPlanePart: Collider loopPrefab: EnemyEffect_chargeUp_medium EnemyEffect_chargeUp_small: loopFollowsPlanePart: Collider loopPrefab: EnemyEffect_chargeUp_small EnemyEffect_sniperLaser: loopFollowsPlanePart: Collider loopPrefab: EnemyEffect_sniperLaser curse_area: loopFollowsPlanePart: Collider loopPrefab: CurseArea detectionCone180_1: loopFollowsPlanePart: Collider loopPrefab: detectionCone180_1 detectionCone180_2: loopFollowsPlanePart: Collider loopPrefab: detectionCone180_2 detectionCone180_3: loopFollowsPlanePart: Collider loopPrefab: detectionCone180_3 detectionCone45_1: loopFollowsPlanePart: Collider loopPrefab: detectionCone45_1 detectionCone45_2: loopFollowsPlanePart: Collider loopPrefab: detectionCone45_2 detectionCone45_3: loopFollowsPlanePart: Collider loopPrefab: detectionCone45_3 detectionCone90_1: loopFollowsPlanePart: Collider loopPrefab: detectionCone90_1 detectionCone90_2: loopFollowsPlanePart: Collider loopPrefab: detectionCone90_2 detectionCone90_3: loopFollowsPlanePart: Collider loopPrefab: detectionCone90_3 detectionZoneFriendly_1: loopFollowsPlanePart: Collider loopPrefab: detectionZoneFriendly_1 detectionZoneFriendly_2: loopFollowsPlanePart: Collider loopPrefab: detectionZoneFriendly_2 detectionZoneFriendly_3: loopFollowsPlanePart: Collider loopPrefab: detectionZoneFriendly_3 detectionZone_1: loopFollowsPlanePart: Collider loopPrefab: detectionZone_1 detectionZone_2: loopFollowsPlanePart: Collider loopPrefab: detectionZone_2 detectionZone_3: loopFollowsPlanePart: Collider loopPrefab: detectionZone_3 enemyEffect_DamageZone_large: loopFollowsPlanePart: Collider loopPrefab: enemyEffect_DamageZone_large enemyEffect_DamageZone_medium: loopFollowsPlanePart: Collider loopPrefab: enemyEffect_DamageZone_medium enemyEffect_DamageZone_small: loopFollowsPlanePart: Collider loopPrefab: enemyEffect_DamageZone_small enemyEffect_DamageZone_small-medium: loopFollowsPlanePart: Collider loopPrefab: enemyEffect_DamageZone_small-medium enemyEffects_spinningLight: loopFollowsPlanePart: Collider loopPrefab: enemyEffects_spinningLight enemyShieldWaterZone_1: loopFollowsPlanePart: Collider loopPrefab: enemyShieldWaterZone_1 enemyShieldWaterZone_2: loopFollowsPlanePart: Collider loopPrefab: enemyShieldWaterZone_2 enemyShieldWaterZone_3: loopFollowsPlanePart: Collider loopPrefab: enemyShieldWaterZone_3 enemyShieldZone_1: loopFollowsPlanePart: Collider loopPrefab: enemyShieldZone_1 enemyShieldZone_2: loopFollowsPlanePart: Collider loopPrefab: enemyShieldZone_2 enemyShieldZone_3: loopFollowsPlanePart: Collider loopPrefab: enemyShieldZone_3 fireball: loopFollowsPlanePart: Collider loopPrefab: Fireball grindSparks: loopFollowsPlanePart: Collider loopPrefab: grindSparks loopSfx: Cloud Energy Loop lockOnCrosshair: loopFollowsPlanePart: Aim loopPrefab: lockOnCrosshair loopSfx: Cloud Energy Loop paladinSword_0: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_0 loopSfx: Cloud Energy Loop paladinSword_1: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_1 loopSfx: Cloud Energy Loop paladinSword_10: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_10 loopSfx: Cloud Energy Loop paladinSword_2: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_2 loopSfx: Cloud Energy Loop paladinSword_3: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_3 loopSfx: Cloud Energy Loop paladinSword_4: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_4 loopSfx: Cloud Energy Loop paladinSword_5: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_5 loopSfx: Cloud Energy Loop paladinSword_6: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_6 loopSfx: Cloud Energy Loop paladinSword_7: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_7 loopSfx: Cloud Energy Loop paladinSword_8: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_8 loopSfx: Cloud Energy Loop paladinSword_9: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_9 loopSfx: Cloud Energy Loop paladinSword_untieredA: loopFollowsPlanePart: Aim loopPrefab: PaladinSaw_utA loopSfx: Cloud Energy Loop stasisField_1: loopFollowsPlanePart: Collider loopPrefab: stasisField tankShield: loopPrefab: PlaneShieldTank weakspot3: loopFollowsPlanePart: Collider loopPrefab: weakSpot3 weakspot_stateful: loopFollowsPlanePart: Collider loopPrefab: weakSpot_stateful