art: EnemySolarissunPrefab artScale: '1' bankSmoothing: '10000' cameraZoomMultiplier: '1.25' cameraZoomRadius: '30' colliderRadius: '1.8' colliderX: '0' colliderY: '0' deactivationType: ai_delayed effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPrefab: fireBullet bulletSize: '2' burst: '90' cooldown: '0' damage: '0.2' lifetime: '1' multi: '3' multiSpread: '60' rof: '10' speed: '3' spread: '0' mountAngle: '0' mountName: supershine sfx: pitch: '1.3' sound: Enemy Loop Flame Thrower slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '2' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '9999' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '1000' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' recoilScale: '0' showPostFightDetails: 'true' spawnInvulnerabilitySeconds: '2' templateName: orbitroid tier: '10' xpMultiplier: '1.3' xpRadius: '24'