art: EnemyClocktime02 artScale: '0.75' colliderRadius: '0.25' colliderX: '0' colliderY: '0' effectImmunities: - Confuse energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: clockbosshandminutelaser mountAngle: '0' mountName: mountAsskickingLaserA1 offset: - '0' - '8' sfx: sound: Enemy Loop Flame Thrower slewRate: '360' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: clockbosshandminutelaser mountAngle: '180' mountName: mountAsskickingLaserA2 offset: - '0' - '-8' sfx: sound: Enemy Laser Loop5 slewRate: '360' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: clockbosshandminutelaser mountAngle: '270' mountName: mountAsskickingLaserA3 offset: - '-8' - '0' sfx: sound: Enemy Laser Loop5 slewRate: '360' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: clockbosshandminutelaser mountAngle: '90' mountName: mountAsskickingLaserA4 offset: - '8' - '0' sfx: sound: Enemy Laser Loop5 slewRate: '360' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: clockbosshandminutelaser mountAngle: '0' mountName: mountAsskickingLaserB1 sfx: sound: Enemy Laser Loop5 slewRate: '360' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '40' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: clockbosshandminute tier: '3'