art: EnemySkull artScale: '1' colliderRadius: '0.32' colliderX: '0' colliderY: '-0.1' energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '180' flashOffset: '1' gunTemplateName: skullChargingLaser mountAngle: '0' mountName: charge offset: - '0' - '0' sfx: pitch: '1' sound: Enemy Laser Charging Medium slewRate: '40' - fireMode: JustShootDammit firingArc: '180' flashOffset: '0.8' gunTemplateName: skullGun mountAngle: '0' mountName: main offset: - '0' - '0.5' sfx: pitch: '1.5' sound: Enemy Shotgun Medium slewRate: '40' syncOffset: '1' syncTo: charge gunTypes: - bulletPrefab: bullet burst: '12' cooldown: '100000' damage: '1' lifetime: '0.8' multi: '4' multiSpread: '20' name: skullGun rof: '3' speed: '5' spread: '0' - bulletPalette: halo bulletPrefab: ringBullet bulletSize: '2' burst: '10' cooldown: '2' damage: '0.1' lifetime: '0.25' multi: '1' multiSpread: '0' name: skullChargingLaser rof: '10' speed: '0' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '12.5' maxSpeed: '4' maxTurnRate: '120' minSpeed: '2' spawnInvulnerabilitySeconds: '0' templateName: skull tier: '3' xpMultiplier: '0.7'