art: EnemyGhostship artScale: '1' colliderHeight: '3' colliderWidth: '2' colliderX: '0' colliderY: '0' deactivationType: ai_delayed delayDeactivationForSeconds: '1' energyRegenRate: '0' explosionPrefab: ExplosionMed gunMounts: - fireMode: Aimed firingArc: '90' flashOffset: '0.8' gunTemplateName: ghostshipGun mountAngle: '0' mountName: anydir1 slewRate: '0' - fireMode: Aimed firingArc: '90' flashOffset: '0.8' gunTemplateName: ghostshipsideGun mountAngle: '-90' mountName: sidegun sfx: pitch: '1' sound: Enemy Shotgun Medium slewRate: '0' - fireMode: Aimed firingArc: '90' flashOffset: '0.8' gunTemplateName: ghostshipsideGun mountAngle: '90' mountName: sidegun2 sfx: pitch: '1' sound: Enemy Shotgun Medium slewRate: '0' gunTypes: - burst: '9' cooldown: '3' damage: '1' lifetime: '3' multi: '3' multiSpread: '10' name: ghostshipGun rof: '2' speed: '4' spread: '0' - bulletPrefab: shurikenBullet burst: '1' cooldown: '4' damage: '1.2' lifetime: '2' multi: '1' multiSpread: '1' name: ghostshipsideGun rof: '2' speed: '8' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '150' maxHomeDistance: '45' maxSpeed: '2' maxTurnRate: '45' minSpeed: '2' spawnInvulnerabilitySeconds: '0' templateName: ghostship tier: '3'