art: EnemyCollectorSnakeBody artScale: '2' colliderRadius: '0.4' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - slowWeakness - lightningResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.33' gunTypeConfig: bulletPrefab: bullet bulletSize: '1' burst: '1' cooldown: '3' damage: '0.01' effect: Lightning effectAmount: '0.1' effectDamage: '0.525' effectTime: '0.1' lifetime: '2' multi: '1' multiSpread: '180' name: snakeGun range: '30' rof: '4' speed: '10' spread: '0' mountAngle: '0' mountName: main sfx: pitch: '1' sound: Enemy Loop Electricity slewRate: '180' - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTypeConfig: bulletPrefab: ringBullet bulletSize: '4' burst: '2000000' cooldown: '2' damage: '0.01' effect: Poison effectAmount: '0.1' effectDamage: '0.75' effectTime: '0.1' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' mountAngle: '0' mountName: main2 sfx: sound: Enemy Laser Loop5 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '1' gunTypeConfig: bulletHue: red bulletPalette: halo bulletPrefab: shurikenBullet bulletSize: '4' burst: '1' cooldown: '100000' damage: '0.5' lifetime: '0.25' multi: '1' multiSpread: '0' name: hammer rof: '1' speed: '0' spread: '0' mountAngle: '0' mountName: lockon sfx: sound: 'null' slewRate: '0' syncOffset: '0' syncTo: main healthRegenRate: '0' isVisibleInRadar: 'true' maxEnergyPoints: '1' maxHitPoints: '13' maxSpeed: '2.25' maxTurnRate: '90' minSpeed: '0.3' templateName: snakebig tier: '10' xpMultiplier: '1'