art: EnemyScavengerFire artScale: '1' colliderHeight: '1.4' colliderWidth: '0.4' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - waterWeakness - burnResist energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '90' flashOffset: '0.4' gunTemplateName: scavengermaingun mountAngle: '0' mountName: main sfx: pitch: '1.5' sound: Enemy Shotgun Mild volume: '0.2' slewRate: '0' gunTypes: - bulletPrefab: fireBullet bulletSize: '1' burst: '1' cooldown: '0' damage: '0.01' effect: Burn effectAmount: '0.3' effectDamage: '0.325' effectTime: '4' lifetime: '0.5' multi: '3' multiSpread: '10' name: scavengermaingun rof: '2' speed: '6' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '4' maxSpeed: '2' maxTurnRate: '180' minSpeed: '1' particlePositions: - name: darkSmokeSlow pos: - '-0.047' - '-0.07' - '-0.38' rot: - '0' - '0' - '-90' spawnDuration: '3' spawnInvulnerabilitySeconds: '0' spawnPFXPrefab: EnemyLaunchPod spawnPFXRotateRandomly: 'true' templateName: scavenger tier: '10' useSpawnDuration: 'true' xpMultiplier: '0.25'