activateOnSpawn: 'true' art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' deactivationType: never elementSusceptibilityIds: - poisonWeakness - slowResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty healthRegenRate: '0' isCountable: 'false' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '10000001' maxSpeed: '10' maxTurnRate: '360' minSpeed: '10' networkUpdateCutoff: '999' spawnInvulnerabilitySeconds: '0' templateName: sunfoxtrap3_combatsim tier: '10' xpMultiplier: '0'