art: EnemyBastStatue artScale: '1' bankSmoothing: '10000' colliderRadius: '1.5' colliderX: '0' colliderY: '0' effectImmunities: - Confuse elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionBig2 gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: bansheeleadergun1 mountAngle: '0' mountName: main slewRate: '0' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.5' gunTemplateName: bansheeleadercenter5 mountAngle: '0' mountName: center offset: - '0' - '0' slewRate: '90' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-344.9' mountName: flower1 offset: - '0' - '-11.61' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-56.9' mountName: flower2 offset: - '11.041767' - '-3.587688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-272.9' mountName: flower3 offset: - '-11.041767' - '-3.587688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-200.9' mountName: flower4 offset: - '-6.824187' - '9.392688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower1 mountAngle: '-128.9' mountName: flower5 offset: - '6.824187' - '9.392688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center - fireMode: JustShootDammit firingArc: '360' flashOffset: '0.5' gunTemplateName: bansheeleadercenter5 mountAngle: '0' mountName: center2 offset: - '0' - '0' slewRate: '90' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower3 mountAngle: '-344.9' mountName: flower2_1 offset: - '0' - '-11.61' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center2 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower3 mountAngle: '-56.9' mountName: flower2_2 offset: - '11.041767' - '-3.587688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center2 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower3 mountAngle: '-272.9' mountName: flower2_3 offset: - '-11.041767' - '-3.587688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center2 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower3 mountAngle: '-200.9' mountName: flower2_4 offset: - '-6.824187' - '9.392688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center2 - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: bansheeleaderflower3 mountAngle: '-128.9' mountName: flower2_5 offset: - '6.824187' - '9.392688' sfx: pitch: '1' sound: Enemy Loop Water volume: '0.5' slewRate: '0' syncOffset: '0' syncTo: center2 healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '180' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' spawnInvulnerabilitySeconds: '0' templateName: bansheeleader5treasureroom tier: '10'