art: Enemytemplemonk2attack artScale: '1.5' colliderRadius: '1' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - waterWeakness - burnResist energyRegenRate: '0' explosionPrefab: Explosion_Hazard_Mild gunMounts: - fireMode: SprinklerTurnback firingArc: '360' flashOffset: '0' gunTemplateName: templemonk2attackgun1 mountAngle: '0' mountName: slash1 sfx: pitch: '1' sound: Enemy Loop Missile Mild slewRate: '0' sprinklerFlyback: 'true' sprinklerIncrementAngle: '20' sprinklerStartAngle: '-90' sprinklerTurnbackAngle: '900000' - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: templemonk2attackgun2 mountAngle: '0' mountName: boom slewRate: '0' gunTypes: - bulletPrefab: leisurelyBullet bulletSize: '0.75' burst: '10000' cooldown: '1' damage: '0.01' effect: Burn effectAmount: '0.1' effectDamage: '0.6' effectTime: '0.1' lifetime: '0.8' multi: '1' multiSpread: '0' name: templemonk2attackgun1 rof: '5' speed: '1' spread: '0' - bulletPrefab: spinnerBullet bulletSize: '1.5' burst: '5' cooldown: '500' damage: '0.01' effect: Burn effectAmount: '0.1' effectDamage: '0.6' effectTime: '0.1' lifetime: '1' multi: '10' multiSpread: '36' name: templemonk2attackgun2 rof: '10' speed: '5' spread: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '2' maxSpeed: '4' maxTurnRate: '90' minSpeed: '4' particlePositions: - name: darkSmoke pos: - '0' - '-0.32' - '-0.21' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '0' templateName: templemonk2attack tier: '10' xpMultiplier: '0'