art: EnemyAlterOfDeath2 artScale: '1' colliderRadius: '1' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: Aimed firingArc: '90' flashOffset: '0' gunTemplateName: turretgun1 mountAngle: '0' mountName: main slewRate: '90' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: turretgun2 mountAngle: '0' mountName: main0 sfx: pitch: '1' sound: Enemy Laser Loop10 volume: '1' slewRate: '0' gunTypes: - bulletPrefab: leisurelyBullet bulletSize: '3' burst: '10' cooldown: '0' damage: '0.01' effect: Water effectAmount: '0.1' effectDamage: '0.9' effectTime: '0.1' lifetime: '6' multi: '2' multiSpread: '20' name: turretgun1 rof: '0.5' speed: '2.5' spread: '10' - bulletPrefab: laserBullet burst: '100000' cooldown: '0.25' damage: '0.01' effect: Burn effectAmount: '2' effectDamage: '0.3' effectTime: '1' lifetime: '1' multi: '2' multiSpread: '90' name: turretgun2 rof: '10' speed: '6' spread: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '11' maxSpeed: '0' maxTurnRate: '0' minSpeed: '0' particlePositions: - name: darkSmokeSlow pos: - '0.27' - '-0.28' - '-0.76' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '0' templateName: turret tier: '10'