art: '!EnemyInvisible' artScale: '2' colliderRadius: '0' colliderX: '0' colliderY: '0' effectImmunities: - Confuse energyRegenRate: '0' explosionPrefab: ExplosionSmall gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '0' gunTemplateName: temple_fireballgun2 mountAngle: '0' mountName: main2 offset: - '0' - '0' sfx: pitch: '0.5' sound: Enemy Loop Flame Thrower slewRate: '0' gunTypes: - bulletPrefab: leisurelyBullet bulletSize: '3' burst: '100' cooldown: '0' damage: '0.1' effect: Burn effectAmount: '0.66' effectDamage: '0.5' effectTime: '3' isPiercing: 'true' lifetime: '0.5' multi: '1' multiSpread: '0' name: temple_fireballgun2 rof: '5' speed: '1' spread: '180' healthRegenRate: '0' isCountable: 'false' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '10000001' maxSpeed: '4' maxTurnRate: '10' minSpeed: '4' spawnInvulnerabilitySeconds: '10' templateName: temple_fireball tier: '10' xpMultiplier: '0'