art: Enemy9star1leader_Prefab artScale: '1' bankSmoothing: '10000' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' gunMounts: - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '200' gunTypeConfig: bulletHue: purple bulletPrefab: spinnerBullet bulletSize: '6.5' burst: '2000000' cooldown: '2' damage: '0.5' isPiercing: 'true' lifetime: '5' multi: '1' multiOffset: - '5' - '0' multiSpread: '0' name: hammer rof: '100' speed: '1' spread: '0' turn: '90' mountAngle: '0' mountName: main offset: - '0' - '-200' slewRate: '0' sprinklerFlyback: 'false' sprinklerIncrementAngle: '0.15' sprinklerStartAngle: '-3' sprinklerTurnbackAngle: '2.99' - fireMode: SprinklerTurnback firingArc: '0' flashOffset: '200' gunTypeConfig: bulletPrefab: tracerBullet bulletSize: '3' burst: '2000000' cooldown: '2' damage: '0.5' isPiercing: 'true' lifetime: '10' multi: '1' multiOffset: - '0' - '0' multiSpread: '0' name: hammer rof: '10' speed: '10' spread: '0' turn: '-75' mountAngle: '0' mountName: main2 offset: - '0' - '-200' slewRate: '0' sprinklerFlyback: 'false' sprinklerIncrementAngle: '0' sprinklerStartAngle: '0' sprinklerTurnbackAngle: '0' syncOffset: '10000' syncTo: main healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '35' maxSpeed: '0.1' maxTurnRate: '270' minSpeed: '0.1' recoilScale: '0' spawnInvulnerabilitySeconds: '2' templateName: 9star2 tier: '10' xpMultiplier: '0'