art: '!EnemyInvisible' artScale: '0.75' colliderRadius: '0' colliderX: '0' colliderY: '0' energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTypeConfig: bulletPrefab: bullet bulletSize: '6' burst: '2000000' cooldown: '2' damage: '0.85' isPiercing: 'true' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '30' mountAngle: '0' mountName: main sfx: pitch: '2.5' sound: Enemy Laser Loop3 slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '5' gunTypeConfig: bulletPalette: all_color bulletPrefab: tracerBullet bulletSize: '10' burst: '2000000' cooldown: '2' damage: '0' isPiercing: 'true' lifetime: '0.5' multi: '1' multiSpread: '0' name: hammer rof: '10' speed: '0' spread: '0' mountAngle: '0' mountName: main sfx: pitch: '2.5' sound: Enemy Laser Loop3 slewRate: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '300' maxSpeed: '10' maxTurnRate: '0' minSpeed: '10' spawnInvulnerabilitySeconds: '2' templateName: meowza2_claw_2 tier: '10' xpMultiplier: '0'