art: '!EnemyInvisible' artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' elementSusceptibilityIds: - lightningWeakness - waterResist energyRegenRate: '0' explosionPrefab: planeExplosionEmpty gunMounts: - fireMode: JustShootDammit firingArc: '360' flashOffset: '9.7' gunTemplateName: meowza2_lasereyegun mountAngle: '0' mountName: main sfx: sound: Enemy Laser Loop4 signalTime: '2' slewRate: '0' gunTypes: - bulletPalette: glow bulletPrefab: laserBeamBullet_long bulletSize: '2.7' burst: '210' cooldown: '0' damage: '0.01' effect: Water effectAmount: '0.1' effectDamage: '0.5' effectTime: '0.1' hashOverride: '6666' isIgnoringWalls: 'true' isPiercing: 'true' lifetime: '0.15' multi: '1' multiOffset: - '0' - '1.5' multiSpread: '0' name: meowza2_lasereyegun rof: '10' speed: '0' spread: '0' healthRegenRate: '0' maxEnergyPoints: '1' maxHitPoints: '6' maxSpeed: '3' maxTurnRate: '360' minSpeed: '3' networkUpdateCutoff: '30' particlePositions: - name: darkSmokeSlow pos: - '0' - '-1' - '0' rot: - '0' - '0' - '-90' spawnInvulnerabilitySeconds: '9999' templateName: meowza2_lasereye tier: '10' xpMultiplier: '0'