activateOnSpawn: 'true' art: EnemyMeowza2Turret artScale: '1' colliderRadius: '0' colliderX: '0' colliderY: '0' deactivationType: never energyRegenRate: '0' gunMounts: - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: meowza2_turretwarningGun mountAngle: '0' mountName: warning offset: - '0' - '0' sfx: sound: 'null' slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: meowza2_turretGun mountAngle: '180' mountName: main offset: - '0' - '0' sfx: sound: 'null' slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: meowza2_turretGun2 mountAngle: '0' mountName: main2 offset: - '0.75' - '0' slewRate: '0' - fireMode: JustShootDammit firingArc: '0' flashOffset: '0' gunTemplateName: meowza2_turretGun2 mountAngle: '0' mountName: main3 offset: - '-0.75' - '0' slewRate: '0' healthRegenRate: '0' isVisibleInRadar: 'false' maxEnergyPoints: '1' maxHitPoints: '30' maxSpeed: '0' maxTurnRate: '360' minSpeed: '0' networkUpdateCutoff: '999' spawnInvulnerabilitySeconds: '999999' templateName: meowza2_turret_W tier: '10' xpMultiplier: '0'