art: '!EnemyInvisible'
artScale: '1'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
healthRegenRate: '0'
isVisibleInRadar: 'false'
isWall: 'false'
maxEnergyPoints: '1'
maxHitPoints: '1000000'
maxSpeed: '0'
maxTurnRate: '180'
minSpeed: '0'
spawnInvulnerabilitySeconds: '1000000'
templateName: tutorialbackwallspawner
tier: '10'
xpMultiplier: '0'