art: EnemyClocktime01
artScale: '1'
colliderRadius: '0.5'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
gunMounts:
- fireMode: JustShootDammit
  firingArc: '0'
  flashOffset: '0'
  gunTemplateName: clockbossnumbercircleshot
  mountAngle: '0'
  mountName: circleshotmount
  slewRate: '0'
- fireMode: JustShootDammit
  firingArc: '0'
  flashOffset: '0'
  gunTemplateName: clockbossnumberbeam
  mountAngle: '180'
  mountName: beammounta
  sfx:
    sound: Enemy Laser Loop4
  slewRate: '0'
- fireMode: JustShootDammit
  firingArc: '0'
  flashOffset: '0'
  gunTemplateName: clockbossnumberbeam
  mountAngle: '30'
  mountName: beammountb
  sfx:
    sound: 'null'
  slewRate: '0'
  syncOffset: '0'
  syncTo: beammounta
- fireMode: JustShootDammit
  firingArc: '0'
  flashOffset: '0'
  gunTemplateName: clockbossnumberbeam
  mountAngle: '330'
  mountName: beammountc
  sfx:
    sound: 'null'
  slewRate: '0'
  syncOffset: '0'
  syncTo: beammounta
healthRegenRate: '0'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '40'
maxSpeed: '0'
maxTurnRate: '0'
minSpeed: '0'
spawnInvulnerabilitySeconds: '0'
templateName: clockbossnumber01
tier: '3'