art: '!EnemyInvisible'
artScale: '1'
colliderRadius: '0'
colliderX: '0'
colliderY: '0'
energyRegenRate: '0'
explosionPrefab: planeExplosionEmpty
healthRegenRate: '0'
isVisibleToAI: 'true'
maxEnergyPoints: '1'
maxHitPoints: '25'
maxSpeed: '0'
maxTurnRate: '0'
minSpeed: '0'
spawnInvulnerabilitySeconds: '0'
templateName: raildocA_node_6
tier: '2'
xpMultiplier: '0'