art: EnemyLaserEye
artScale: '1'
colliderRadius: '1'
colliderX: '0'
colliderY: '0'
elementSusceptibilityIds:
- lightningWeakness
- waterResist
energyRegenRate: '0'
explosionPrefab: ExplosionSmall
gunMounts:
- fireMode: JustShootDammit
  firingArc: '360'
  flashOffset: '4.5'
  gunTemplateName: laserspinnerGun
  mountAngle: '0'
  mountName: main
  sfx:
    sound: Enemy Laser Loop4
  signalTime: '2'
  slewRate: '0'
- fireMode: JustShootDammit
  firingArc: '360'
  flashOffset: '4.5'
  gunTemplateName: laserspinnerGun_warning
  mountAngle: '0'
  mountName: warning
  sfx:
    sound: Enemy Laser Loop4
  signalTime: '2'
  slewRate: '0'
gunTypes:
- bulletPalette: glow
  bulletPrefab: laserBeamBullet
  bulletSize: '2'
  burst: '210'
  cooldown: '0'
  damage: '0.01'
  effect: Water
  effectAmount: '0.1'
  effectDamage: '0.5'
  effectTime: '0.1'
  isIgnoringWalls: 'true'
  isPiercing: 'true'
  lifetime: '0.15'
  multi: '1'
  multiOffset:
  - '0'
  - '1.5'
  multiSpread: '0'
  name: laserspinnerGun
  rof: '10'
  speed: '0'
  spread: '0'
- bulletPalette: all_color
  bulletPrefab: laserBeamBullet
  bulletSize: '2'
  burst: '210'
  cooldown: '0'
  damage: '0.01'
  isIgnoringWalls: 'true'
  isPiercing: 'true'
  lifetime: '0.15'
  multi: '1'
  multiOffset:
  - '0'
  - '1.5'
  multiSpread: '0'
  name: laserspinnerGun_warning
  rof: '10'
  speed: '0'
  spread: '0'
healthRegenRate: '0'
isCountable: 'false'
isVisibleInRadar: 'false'
maxEnergyPoints: '1'
maxHitPoints: '6'
maxSpeed: '3'
maxTurnRate: '360'
minSpeed: '3'
particlePositions:
- name: darkSmokeSlow
  pos:
  - '0'
  - '-1'
  - '0'
  rot:
  - '0'
  - '0'
  - '-90'
spawnInvulnerabilitySeconds: '0'
templateName: laserspinner_CCW_N
tier: '9'